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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Twenty Years On. Modern 3E?
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<blockquote data-quote="Voadam" data-source="post: 8054454" data-attributes="member: 2209"><p><strong></strong></p><p><strong>From 4e:</strong></p><p></p><p>Monster Roles, minions, elites, solos, all easily applicable to 3e games.</p><p></p><p>Class roles I felt were good design, give rogues their sneak attack against everybody, give ranger their favored enemy bonus against everybody to be strikers,. I love the defender role and mechanics from 4e.</p><p></p><p>I loved the at will and encounter power stuff and even the daily for the entire encounter powers.</p><p></p><p>I might even allow 4e class powers as graft on level in x class feats.</p><p></p><p>I'd want everybody having good BAB, monks and rogues should not suck at accuracy in combat and wizards will still suck at swinging swords.</p><p></p><p>I'd want at will cantrips with 4e at will attack abilities to be decent options instead of d3 insignificant wastes of everybody's time after low levels.</p><p></p><p>Skill system less fiddly.</p><p></p><p>A Warlord class.</p><p></p><p>A workable skill challenge system.</p><p></p><p>Option for 3 slot magic system.</p><p></p><p>DMG2 inherent bonus system option.</p><p></p><p>Healing surges.</p><p></p><p>Encounter as a duration.</p><p></p><p><strong>From 5e:</strong></p><p></p><p>Concentration.</p><p></p><p>Unified proficiency bonus.</p><p></p><p>Spells scaling up.</p><p></p><p>Spells designed to be saved against so less save or die or save and SUCK.</p><p></p><p>Full attack as action.</p><p></p><p>No AoO for engaging a foe.</p><p></p><p>Cool bonus action options for rogues.</p><p></p><p>Legendary and Lair stuff for monsters.</p><p></p><p>An OGL warlock.</p><p></p><p>Everybody gets at least 4 skills including two not determined by class.</p><p></p><p>Less fiddly skill system.</p><p></p><p>Skill Failure option to succeed with complications.</p><p></p><p>Advantage/disadvantage instead of fiddly small conditional bonuses.</p><p></p><p>0 HP is the lowest you go.</p><p></p><p><strong>From Pathfinder 1e</strong></p><p></p><p>Spells having more save each round option when failed.</p><p></p><p>Alchemists. Witches. Gunslingers. </p><p></p><p>Cool Martial Arts options.</p><p></p><p>Boatloads of monster options.</p><p></p><p><strong>Changes from 3e</strong></p><p></p><p>Less x/day mechanics and more at will or easily rechargeable stuff.</p><p></p><p>More recharge magic UA variant if possible and spontaneous caster cleric option.</p><p></p><p>Fractional save bonuses from UA.</p><p></p><p>Generally save or die change to save or dieing or something else.</p><p></p><p>I am sure there is more but that is the start that comes to mind.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8054454, member: 2209"] [B] From 4e:[/B] Monster Roles, minions, elites, solos, all easily applicable to 3e games. Class roles I felt were good design, give rogues their sneak attack against everybody, give ranger their favored enemy bonus against everybody to be strikers,. I love the defender role and mechanics from 4e. I loved the at will and encounter power stuff and even the daily for the entire encounter powers. I might even allow 4e class powers as graft on level in x class feats. I'd want everybody having good BAB, monks and rogues should not suck at accuracy in combat and wizards will still suck at swinging swords. I'd want at will cantrips with 4e at will attack abilities to be decent options instead of d3 insignificant wastes of everybody's time after low levels. Skill system less fiddly. A Warlord class. A workable skill challenge system. Option for 3 slot magic system. DMG2 inherent bonus system option. Healing surges. Encounter as a duration. [B]From 5e:[/B] Concentration. Unified proficiency bonus. Spells scaling up. Spells designed to be saved against so less save or die or save and SUCK. Full attack as action. No AoO for engaging a foe. Cool bonus action options for rogues. Legendary and Lair stuff for monsters. An OGL warlock. Everybody gets at least 4 skills including two not determined by class. Less fiddly skill system. Skill Failure option to succeed with complications. Advantage/disadvantage instead of fiddly small conditional bonuses. 0 HP is the lowest you go. [B]From Pathfinder 1e[/B] Spells having more save each round option when failed. Alchemists. Witches. Gunslingers. Cool Martial Arts options. Boatloads of monster options. [B]Changes from 3e[/B] Less x/day mechanics and more at will or easily rechargeable stuff. More recharge magic UA variant if possible and spontaneous caster cleric option. Fractional save bonuses from UA. Generally save or die change to save or dieing or something else. I am sure there is more but that is the start that comes to mind. [/QUOTE]
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