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Twenty Years On. Modern 3E?
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<blockquote data-quote="nevin" data-source="post: 8055456" data-attributes="member: 7024481"><p>Honestly I'd go back to something like 2e in a heartbeat. Poeple didn't need to spend a week before the game trying to figure out the class they wanted to play. If they wanted to be something different they and the DM worked out a prestige class and worked it into the game. I loved the way divine spheres were done. Removing overpowered spells is silly. You go back to DM controlling what spells you find. Also most DM's blow high level magice because there are no consequences for certain spells. If people will kill you for money, People will kill your mage for his spellbook, it's worth far more than the party probably has if those spells are rare. The biggest thing that drives me crazy on the talk of overpowered spells is this. Why aren't your bad guys screwing them over the same way they screw over your game. Steal their stuff and then teleport to a place they've never been. Reincarnate thier enemies, help them get the ingredients for that wish without telling them how pissed the Pheonix is going to be when he regenerates, or how mad the god of magic will be when he finds they've destroyed a centuries old protective ward and used the power source he made for thier wish. </p><p></p><p>Thing about those powerful spells is they have just as much use for the GM as the party., whether in game hooks or just simply for the enemy to use.</p></blockquote><p></p>
[QUOTE="nevin, post: 8055456, member: 7024481"] Honestly I'd go back to something like 2e in a heartbeat. Poeple didn't need to spend a week before the game trying to figure out the class they wanted to play. If they wanted to be something different they and the DM worked out a prestige class and worked it into the game. I loved the way divine spheres were done. Removing overpowered spells is silly. You go back to DM controlling what spells you find. Also most DM's blow high level magice because there are no consequences for certain spells. If people will kill you for money, People will kill your mage for his spellbook, it's worth far more than the party probably has if those spells are rare. The biggest thing that drives me crazy on the talk of overpowered spells is this. Why aren't your bad guys screwing them over the same way they screw over your game. Steal their stuff and then teleport to a place they've never been. Reincarnate thier enemies, help them get the ingredients for that wish without telling them how pissed the Pheonix is going to be when he regenerates, or how mad the god of magic will be when he finds they've destroyed a centuries old protective ward and used the power source he made for thier wish. Thing about those powerful spells is they have just as much use for the GM as the party., whether in game hooks or just simply for the enemy to use. [/QUOTE]
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