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<blockquote data-quote="MyISPHatesENWorld" data-source="post: 4216623" data-attributes="member: 65684"><p>Like you, I'm reserving judgment until I see the system in whole. But it looks to me like the new power structure makes it really simple to create balanced two-weapon fighting powers for any class. </p><p></p><p></p><p></p><p></p><p>I'm getting the same impression that TWF is going to be tied primarily to powers.</p><p></p><p>Going off of the Dwarven Weapon Training feat giving +2 to damage with Axes and Hammers, the Backstabber feat giving a boost in Sneak Attack die, and the theoretical feat to use a superior light weapon like a Rapier for a Rogue, it is hard to see getting [W] damage or especially [W] plus stat or something from high damage weapons an extra time per round from a feat. </p><p></p><p>I could see a string of feats that allow use of a dagger (only) in an off hand with stuff like:</p><p>-One attack for [W] damage (1d4) with no other damage added (except maybe for a magic weapon bonus which would make it scale with leveling?) </p><p>-A bonus of +x to AC when holding a dagger in your off hand (x=whatever is a balanced number, which looks like +1 AC at paragon level with maybe a +1 to doing something more specific to match Chainmail Specialization).</p><p>EDIT: With the minion 1 HP thing, an extra attack for 1 damage might be useful enough for a feat. A little boost against tough enemies and the ability to clear your area of an extra minion. It may be useful enough alone to have an extra attack to the same target you attack with your primary weapon for 1d4 (or a bonus to damage of +2 to your primary weapon attack) as a feat and a separate feat to do 1 damage as an extra attack to a second target to clear a minion.</p></blockquote><p></p>
[QUOTE="MyISPHatesENWorld, post: 4216623, member: 65684"] Like you, I'm reserving judgment until I see the system in whole. But it looks to me like the new power structure makes it really simple to create balanced two-weapon fighting powers for any class. I'm getting the same impression that TWF is going to be tied primarily to powers. Going off of the Dwarven Weapon Training feat giving +2 to damage with Axes and Hammers, the Backstabber feat giving a boost in Sneak Attack die, and the theoretical feat to use a superior light weapon like a Rapier for a Rogue, it is hard to see getting [W] damage or especially [W] plus stat or something from high damage weapons an extra time per round from a feat. I could see a string of feats that allow use of a dagger (only) in an off hand with stuff like: -One attack for [W] damage (1d4) with no other damage added (except maybe for a magic weapon bonus which would make it scale with leveling?) -A bonus of +x to AC when holding a dagger in your off hand (x=whatever is a balanced number, which looks like +1 AC at paragon level with maybe a +1 to doing something more specific to match Chainmail Specialization). EDIT: With the minion 1 HP thing, an extra attack for 1 damage might be useful enough for a feat. A little boost against tough enemies and the ability to clear your area of an extra minion. It may be useful enough alone to have an extra attack to the same target you attack with your primary weapon for 1d4 (or a bonus to damage of +2 to your primary weapon attack) as a feat and a separate feat to do 1 damage as an extra attack to a second target to clear a minion. [/QUOTE]
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