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TWF and you
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<blockquote data-quote="jeffhartsell" data-source="post: 4217141" data-attributes="member: 7748"><p>Anyway, regarding the OP and TWF. Does it make be a bit sad that the rogue and fighter might not be able to TWF? Yes, a little bit. But TWF was not implemented well in 3e. It looked fancy on paper but in practice the mechanics were clunky and it bogged the game down.</p><p></p><p>When we first saw TWF and multiple attacks in 3e... Hell yez!! 3e was the coolest thing. Well, over time the cracks in 3e have gotten bigger. </p><p></p><p>Off topic, I could write a too long post IMO on how the crafting rules totally screw up the CR encounter system. Or how being an archer is the most boring class in 3e. I can... shot on the run!! Or ranged precision!! Or skirmish!! And? Maybe track. Fighter/ranger/OBI. Maybe some scout, maybe some rogue. But in general you sit around, roll lots of dice to hit. Rapid shot and improved rapid shot end up being way better than skirmish or ranged precision.</p><p></p><p>Weapon mastery ended up being a no-brainer feat for martial characters. Four levels of fighter were just awesome. Three free feats and you can now take spec + weapon mastery.</p><p></p><p>barbarian/rogue/fighter/dervish. This character is pretty much the Swiss Army character. You can get really wild with Use Magic Device. You've got evasion. You've got uber movement. Insane 2h slashing damage. Decent skills. Very good saves.</p><p></p><p>This become a nightmare for the GM dealing with player power creep. And encounters become super swingy.</p><p></p><p>And the 2h morphing reach weapon duskblade/warblade enlarged with combat reflexes, robilar's gambit, and mage slayer is.... well, all of those AOO just get over the top.</p></blockquote><p></p>
[QUOTE="jeffhartsell, post: 4217141, member: 7748"] Anyway, regarding the OP and TWF. Does it make be a bit sad that the rogue and fighter might not be able to TWF? Yes, a little bit. But TWF was not implemented well in 3e. It looked fancy on paper but in practice the mechanics were clunky and it bogged the game down. When we first saw TWF and multiple attacks in 3e... Hell yez!! 3e was the coolest thing. Well, over time the cracks in 3e have gotten bigger. Off topic, I could write a too long post IMO on how the crafting rules totally screw up the CR encounter system. Or how being an archer is the most boring class in 3e. I can... shot on the run!! Or ranged precision!! Or skirmish!! And? Maybe track. Fighter/ranger/OBI. Maybe some scout, maybe some rogue. But in general you sit around, roll lots of dice to hit. Rapid shot and improved rapid shot end up being way better than skirmish or ranged precision. Weapon mastery ended up being a no-brainer feat for martial characters. Four levels of fighter were just awesome. Three free feats and you can now take spec + weapon mastery. barbarian/rogue/fighter/dervish. This character is pretty much the Swiss Army character. You can get really wild with Use Magic Device. You've got evasion. You've got uber movement. Insane 2h slashing damage. Decent skills. Very good saves. This become a nightmare for the GM dealing with player power creep. And encounters become super swingy. And the 2h morphing reach weapon duskblade/warblade enlarged with combat reflexes, robilar's gambit, and mage slayer is.... well, all of those AOO just get over the top. [/QUOTE]
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