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<blockquote data-quote="jeffhartsell" data-source="post: 4219127" data-attributes="member: 7748"><p>Agree. I would like to see source books that expand the stock roles and make different styles viable. 4e will grow just as much as 3e, so I'm pretty excited!!</p><p></p><p>But people will always find something to complain about... like if not all TWF powers are created equal. If a class purpose is to do whoopass damage and another's is to absorb whoopass damage (high HP and high AC comparetively) then the powers and abilities of the two should be different even if the style is similar.</p><p></p><p>IMO powers should balance within a role more so than across roles since this not a MMO. The striker attacks should be more damaging in the long run than a defender because the defender has better HP and AC. If a defender (over time) can do the same damage as a striker and get the same skills, why both with classes like a ranger or rogue if you can just make a version of them with the defender?</p><p></p><p>This gets into the debate of class vs. classless systems. I've played lots of HEROES and that system is way too easy to mangle and takes lots of GM work to make it play. It is a cool system because of the flexibility, but building the world from the ground up is lots of effort. I've tried! We had some fun. DnD ended up being more fun. No knock on HEROES, it is neat! Just more suited for superheroes IMO.</p><p></p><p>Anyway, the thing with 3x, making a high level rogue was a waste because all that sneak attack was wasted on many types of creatures. Why bother with a pure rogue when I can get most of the bang with a few levels? Same with ranger, 5-7 levels was plenty to get the bang from ranger. There are a few feats for fighter that make a high level fighter worth it. And the high level barbarian abilities were solid if you wanted em.</p><p></p><p>My point? Not sure any more!! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Guess I just hope that there is a reason to enjoy the single classness of 4e.</p><p></p><p>I'm envisioning a dwarf rogue/ranger "bounty hunter" type Eberron character that has taken up adventuring. Would I like to TWF with this toon, sure!! Both are strikers so it makes some sense within the roles. Will it be possible, maybe and maybe not. But I'll work with what I'm given and complain later if the new system flops <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>I'm also thinking of a half-elf fighter/warlord. Which would be a remake of a dragonmarked storm sentry type character.</p><p></p><p>There's no way to remake my fighter/bard at the moment or than just a straight warlord, but that does not have the arcane-ness of the bard. Maybe the swordmage will do it.</p></blockquote><p></p>
[QUOTE="jeffhartsell, post: 4219127, member: 7748"] Agree. I would like to see source books that expand the stock roles and make different styles viable. 4e will grow just as much as 3e, so I'm pretty excited!! But people will always find something to complain about... like if not all TWF powers are created equal. If a class purpose is to do whoopass damage and another's is to absorb whoopass damage (high HP and high AC comparetively) then the powers and abilities of the two should be different even if the style is similar. IMO powers should balance within a role more so than across roles since this not a MMO. The striker attacks should be more damaging in the long run than a defender because the defender has better HP and AC. If a defender (over time) can do the same damage as a striker and get the same skills, why both with classes like a ranger or rogue if you can just make a version of them with the defender? This gets into the debate of class vs. classless systems. I've played lots of HEROES and that system is way too easy to mangle and takes lots of GM work to make it play. It is a cool system because of the flexibility, but building the world from the ground up is lots of effort. I've tried! We had some fun. DnD ended up being more fun. No knock on HEROES, it is neat! Just more suited for superheroes IMO. Anyway, the thing with 3x, making a high level rogue was a waste because all that sneak attack was wasted on many types of creatures. Why bother with a pure rogue when I can get most of the bang with a few levels? Same with ranger, 5-7 levels was plenty to get the bang from ranger. There are a few feats for fighter that make a high level fighter worth it. And the high level barbarian abilities were solid if you wanted em. My point? Not sure any more!! :D Guess I just hope that there is a reason to enjoy the single classness of 4e. I'm envisioning a dwarf rogue/ranger "bounty hunter" type Eberron character that has taken up adventuring. Would I like to TWF with this toon, sure!! Both are strikers so it makes some sense within the roles. Will it be possible, maybe and maybe not. But I'll work with what I'm given and complain later if the new system flops ;) I'm also thinking of a half-elf fighter/warlord. Which would be a remake of a dragonmarked storm sentry type character. There's no way to remake my fighter/bard at the moment or than just a straight warlord, but that does not have the arcane-ness of the bard. Maybe the swordmage will do it. [/QUOTE]
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