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TWF without extra attacks
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<blockquote data-quote="mvincent" data-source="post: 3275504" data-attributes="member: 27034"><p>This is subject to debate, but official publications* can help if you are undecided.</p><p></p><p>From the <a href="http://www.wizards.com/default.asp?x=dnd/rg/20060905a" target="_blank">Rules of the Game</a>:</p><p><em>"If, after you made two-weapon attacks with your sword and torch, a foe later provokes an attack of opportunity from you that same round, you can strike that foe with your longsword with no two-weapon penalty at all. (You also can use just the torch, also with no two-weapon penalty, though you still take the -4 penalty for an off-hand attack; you also still take the -4 penalty for an improvised weapon for a total penalty of -8.)"</em></p><p></p><p>This indicates that one can be considered 'wielding' (i.e. threatening) with an off-hand weapon without needing to take TWF'ing penalties.</p><p></p><p>From the 3.5 FAQ:</p><p><span style="font-size: 9px"><em>"There’s nothing inherent in the full attack action that</em></span></p><p><span style="font-size: 9px"><em>requires all the attacks to be made as the same kind of attack or</em></span></p><p><span style="font-size: 9px"><em>with the same kind of weapon.</em></span></p><p><span style="font-size: 9px"><em>A character with a base attack bonus of +6 or better holding</em></span></p><p><span style="font-size: 9px"><em>a longsword, for example, could make a melee attack with the</em></span></p><p><span style="font-size: 9px"><em>longsword (using his full base attack bonus), drop the</em></span></p><p><span style="font-size: 9px"><em>longsword (a free action), use Quick Draw to draw a dagger</em></span></p><p><span style="font-size: 9px"><em>(another free action), then throw the dagger (using his base</em></span></p><p><span style="font-size: 9px"><em>attack bonus –5). If the character had both hands free (for</em></span></p><p><span style="font-size: 9px"><em>instance, if he didn’t carry a light or heavy shield in his off</em></span></p><p><span style="font-size: 9px"><em>hand), he could even use Quick Draw to draw a bow (free</em></span></p><p><span style="font-size: 9px"><em>action), draw and nock an arrow (free action) and then shoot</em></span></p><p><span style="font-size: 9px"><em>the bow (using his base attack bonus –5).</em></span></p><p><span style="font-size: 9px"><em>This situation is actually improved if the melee weapon is a</em></span></p><p><span style="font-size: 9px"><em>two-handed weapon. A character can hold a two-handed</em></span></p><p><span style="font-size: 9px"><em>weapon in one hand; he just can’t attack with it while it’s held</em></span></p><p><span style="font-size: 9px"><em>like that. Thus, he wouldn’t even have to drop the weapon in</em></span></p><p><span style="font-size: 9px"><em>order to draw and throw the dagger. If Krusk the 6th-level</em></span></p><p><span style="font-size: 9px"><em>barbarian had Quick Draw, he could swing his greataxe (using</em></span></p><p><span style="font-size: 9px"><em>his full base attack bonus), then leave the axe in his off-hand</em></span></p><p><span style="font-size: 9px"><em>while drawing a javelin with his primary hand (free action), and</em></span></p><p><span style="font-size: 9px"><em>finally throw the javelin (using his base attack bonus –5). If</em></span></p><p><span style="font-size: 9px"><em>Krusk were drawing a ranged weapon that required two hands</em></span></p><p><span style="font-size: 9px"><em>to use (such as a bow), he’d have to drop his greataxe."</em></span></p><p></p><p>This indicates that you can pretty much freely switch between weapons.</p><p></p><p>Whether off-hand penalties are still used is also still subject to debate, but the core rules and the RotG (above) seem to indicate they are, while some FAQ examples seem to imply that they aren't. This is made worse because ambidexterity no longer exists in 3.5.</p><p></p><p>The most common compromise is to still impose the -4 off-hand penalty unless the wielder has the TWF'ing feat.</p><p></p><p>*<span style="font-size: 9px">Obligatory disclaimer: please consider this post (and all other similar posts) as being solely directed at those that find the official publications useful.</span></p></blockquote><p></p>
[QUOTE="mvincent, post: 3275504, member: 27034"] This is subject to debate, but official publications* can help if you are undecided. From the [url="http://www.wizards.com/default.asp?x=dnd/rg/20060905a"]Rules of the Game[/URL]: [I]"If, after you made two-weapon attacks with your sword and torch, a foe later provokes an attack of opportunity from you that same round, you can strike that foe with your longsword with no two-weapon penalty at all. (You also can use just the torch, also with no two-weapon penalty, though you still take the -4 penalty for an off-hand attack; you also still take the -4 penalty for an improvised weapon for a total penalty of -8.)"[/I] This indicates that one can be considered 'wielding' (i.e. threatening) with an off-hand weapon without needing to take TWF'ing penalties. From the 3.5 FAQ: [SIZE=1][I]"There’s nothing inherent in the full attack action that requires all the attacks to be made as the same kind of attack or with the same kind of weapon. A character with a base attack bonus of +6 or better holding a longsword, for example, could make a melee attack with the longsword (using his full base attack bonus), drop the longsword (a free action), use Quick Draw to draw a dagger (another free action), then throw the dagger (using his base attack bonus –5). If the character had both hands free (for instance, if he didn’t carry a light or heavy shield in his off hand), he could even use Quick Draw to draw a bow (free action), draw and nock an arrow (free action) and then shoot the bow (using his base attack bonus –5). This situation is actually improved if the melee weapon is a two-handed weapon. A character can hold a two-handed weapon in one hand; he just can’t attack with it while it’s held like that. Thus, he wouldn’t even have to drop the weapon in order to draw and throw the dagger. If Krusk the 6th-level barbarian had Quick Draw, he could swing his greataxe (using his full base attack bonus), then leave the axe in his off-hand while drawing a javelin with his primary hand (free action), and finally throw the javelin (using his base attack bonus –5). If Krusk were drawing a ranged weapon that required two hands to use (such as a bow), he’d have to drop his greataxe."[/I][/SIZE] This indicates that you can pretty much freely switch between weapons. Whether off-hand penalties are still used is also still subject to debate, but the core rules and the RotG (above) seem to indicate they are, while some FAQ examples seem to imply that they aren't. This is made worse because ambidexterity no longer exists in 3.5. The most common compromise is to still impose the -4 off-hand penalty unless the wielder has the TWF'ing feat. *[size="1"]Obligatory disclaimer: please consider this post (and all other similar posts) as being solely directed at those that find the official publications useful.[/size] [/QUOTE]
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