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General Tabletop Discussion
*Pathfinder & Starfinder
TWF without extra attacks
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<blockquote data-quote="Patryn of Elvenshae" data-source="post: 3286226" data-attributes="member: 23094"><p>Per Hyp's rulings:</p><p></p><p>Situation:</p><p></p><p>A thief attempts to disarm a wandering knight (wielding a sword) on the wrong side of town, and then make off with his sword..</p><p></p><p>Rules: </p><p></p><ul> <li data-xf-list-type="ul">Surprise round: Thief moves up to the knight.</li> <li data-xf-list-type="ul">Round 1: Thief attempts a [Non-Improved] disarm, provoking an AoO. The knight, who has Combat Reflexes and 12+ Dex, attacks with his longsword, but misses. The thief wins the disarm roll-off, and the knight's sword is on the ground. The knight, bereft of his main weapon, switches to wielding his [Improved] unarmed strike. The thief then attempts to pick up the dropped sword, provoking another AoO, which the knight takes, hitting the thief for a small amount of damage; the thief retrieves the sword. The knight full attacks the thief, doing some more damage.</li> <li data-xf-list-type="ul">Round 2: The thief moves away, provoking another AoO, which hits, but is not enough to drop him. Combat ends when the knight, after moving, can no longer see the thief.</li> </ul><p></p><p>At no point is the knight wielding more than one weapon at a time. Therefore, he doesn't ever take TWF penalties.</p><p></p><p>Now, I could also see an argument that the knight can only switch his "wielding options" on his own turn. In that case, he would be unable to take the second AoO in Round 1.</p></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 3286226, member: 23094"] Per Hyp's rulings: Situation: A thief attempts to disarm a wandering knight (wielding a sword) on the wrong side of town, and then make off with his sword.. Rules: [list] [*]Surprise round: Thief moves up to the knight. [*]Round 1: Thief attempts a [Non-Improved] disarm, provoking an AoO. The knight, who has Combat Reflexes and 12+ Dex, attacks with his longsword, but misses. The thief wins the disarm roll-off, and the knight's sword is on the ground. The knight, bereft of his main weapon, switches to wielding his [Improved] unarmed strike. The thief then attempts to pick up the dropped sword, provoking another AoO, which the knight takes, hitting the thief for a small amount of damage; the thief retrieves the sword. The knight full attacks the thief, doing some more damage. [*]Round 2: The thief moves away, provoking another AoO, which hits, but is not enough to drop him. Combat ends when the knight, after moving, can no longer see the thief.[/list] At no point is the knight wielding more than one weapon at a time. Therefore, he doesn't ever take TWF penalties. Now, I could also see an argument that the knight can only switch his "wielding options" on his own turn. In that case, he would be unable to take the second AoO in Round 1. [/QUOTE]
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