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TWILIGHT 2000/2013 fans
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<blockquote data-quote="Treebore" data-source="post: 4587886" data-attributes="member: 10177"><p>I can tell you that two of my RPG friends and I have read through the PDF and been very happy with what we saw. I'll copy paste some stuff posted on another messageboard about it:</p><p></p><p>"Ive been looking at it over lunch by the way and the first thing that strikes me is that there isnt a lot of troop deployment and unit strength data. This is by design according to the authors, to facilitate the GMs ability to make the setting his own. I kind of miss the old edition's attention to detail on these points but see the new author's point."</p><p></p><p>"OK looking at character generation. Stage III chargen (the hardest level) includes such minutiae like the characters physique (slight, athletic, etc.) and a complex carrying capacity rules system. Stage III chargen also includes a few more steps that will flesh the character out even more (stage II doesnt include advantages and disadvantages but does include skills, stage III includes all of this, including daily nutrition requirements to keep the character in top physical form). Character generation is not too different from Traveller in that you roll up "lifepaths" that eventually lead to your character ending up where he does when the balloon goes up. It should be noted that this isnt entirely different than the old Twilight 2000 character generation system but includes some more updated concepts. I'm having a hard time recalling the old twilight 2k chargen system in great detail, so forgive any errors. Stage II play is the default assumption of play in twilight 2013 and other rules that add complexity (Stage III) or reduce complexity (Stage I) are interspersed throughout the book.</p><p>Default play includes rules for Coolness Under Fire (CUF) and Observe-Orient-Decide-Act (OODA- how quickly a character can react to violent and/or unexpected events). Stage I strips the game of these rules making these roleplaying decisions rather than dice mechanics."</p><p></p><p>"Twilight has always been a game with an eye towards simulationism. The perceived realism was high in the old 2.0 and 2.2 rules (for many). If you don't care about the simulationist bent of this type of game then you are almost guaranteed to not enjoy the game and its many nuanced rules. I will state for the record here: Twilight 2013 is a RULES HEAVY game, very unlike C&C. I like all types of games and appreciate military games that attempt to simulate the combat within reason and this is what attracted me to the Twilight series of games."</p><p></p><p>"Treebore wrote:</p><p>Well, I just recently played Twilight 2000 for the first time ever, and I found it to be less rules heavy than 3E. Definitely more rules heavy than C&C. 2E D&D, with all the rules options, is more rules heavy than T2000.</p><p></p><p>Heck, I think L5R, a game I love, is more rules heavy than T2000.'</p><p></p><p>Response:</p><p>I was not trying to imply that it was more rules heavy than any other game than C&C but if we are to start naming games then I would say that your assessment of Twilight 2000 isnt far from mine. It's not Rolemasterian in its rules heaviness by any means. Twilight 2013 is shaping up as a different story when using Stage III rules, at least from what I've read thus far. I would say that the default Stage II rules are on par with the Twilight 2k V2 rules."</p><p></p><p>"FD asks:</p><p>Bottom line it for me BD, as a fan of T2K 1E, is it worth it for me to pick up? Answer promptly or I shall do wicked things to you with duct tape.</p><p></p><p>Answer:</p><p>My moderately informed opinion is that yes, you should get it. There are a lot of typos (TLG style, adds character) and a few quirky rules but theyve stayed true to the spirit of the old ruleset and the background information is very interesting."</p><p></p><p>"As a huge T:2k fan, Breakdaddy, I pre-ordered the game as well. Still kicking myself for not submitting artwork for it though.</p><p></p><p>The PDF is a little daunting at 384 pages, but I like what I've skimmed of it. I'll wait until the demolished nymph-house version shows up to actually attempt chargen or a play-though. I'm eagerly awaiting that day.</p><p></p><p>Myself, I loved all versions of the game. v1 was nice and crunchy, but v2 had the life paths and better option for civvie characters. From what I've read of 2013, it's the best of both worlds. It also seems to be intentionally geared towards making a character from anywhere in the world.</p><p></p><p>I am really looking forward to giving it some table time."</p></blockquote><p></p>
[QUOTE="Treebore, post: 4587886, member: 10177"] I can tell you that two of my RPG friends and I have read through the PDF and been very happy with what we saw. I'll copy paste some stuff posted on another messageboard about it: "Ive been looking at it over lunch by the way and the first thing that strikes me is that there isnt a lot of troop deployment and unit strength data. This is by design according to the authors, to facilitate the GMs ability to make the setting his own. I kind of miss the old edition's attention to detail on these points but see the new author's point." "OK looking at character generation. Stage III chargen (the hardest level) includes such minutiae like the characters physique (slight, athletic, etc.) and a complex carrying capacity rules system. Stage III chargen also includes a few more steps that will flesh the character out even more (stage II doesnt include advantages and disadvantages but does include skills, stage III includes all of this, including daily nutrition requirements to keep the character in top physical form). Character generation is not too different from Traveller in that you roll up "lifepaths" that eventually lead to your character ending up where he does when the balloon goes up. It should be noted that this isnt entirely different than the old Twilight 2000 character generation system but includes some more updated concepts. I'm having a hard time recalling the old twilight 2k chargen system in great detail, so forgive any errors. Stage II play is the default assumption of play in twilight 2013 and other rules that add complexity (Stage III) or reduce complexity (Stage I) are interspersed throughout the book. Default play includes rules for Coolness Under Fire (CUF) and Observe-Orient-Decide-Act (OODA- how quickly a character can react to violent and/or unexpected events). Stage I strips the game of these rules making these roleplaying decisions rather than dice mechanics." "Twilight has always been a game with an eye towards simulationism. The perceived realism was high in the old 2.0 and 2.2 rules (for many). If you don't care about the simulationist bent of this type of game then you are almost guaranteed to not enjoy the game and its many nuanced rules. I will state for the record here: Twilight 2013 is a RULES HEAVY game, very unlike C&C. I like all types of games and appreciate military games that attempt to simulate the combat within reason and this is what attracted me to the Twilight series of games." "Treebore wrote: Well, I just recently played Twilight 2000 for the first time ever, and I found it to be less rules heavy than 3E. Definitely more rules heavy than C&C. 2E D&D, with all the rules options, is more rules heavy than T2000. Heck, I think L5R, a game I love, is more rules heavy than T2000.' Response: I was not trying to imply that it was more rules heavy than any other game than C&C but if we are to start naming games then I would say that your assessment of Twilight 2000 isnt far from mine. It's not Rolemasterian in its rules heaviness by any means. Twilight 2013 is shaping up as a different story when using Stage III rules, at least from what I've read thus far. I would say that the default Stage II rules are on par with the Twilight 2k V2 rules." "FD asks: Bottom line it for me BD, as a fan of T2K 1E, is it worth it for me to pick up? Answer promptly or I shall do wicked things to you with duct tape. Answer: My moderately informed opinion is that yes, you should get it. There are a lot of typos (TLG style, adds character) and a few quirky rules but theyve stayed true to the spirit of the old ruleset and the background information is very interesting." "As a huge T:2k fan, Breakdaddy, I pre-ordered the game as well. Still kicking myself for not submitting artwork for it though. The PDF is a little daunting at 384 pages, but I like what I've skimmed of it. I'll wait until the demolished nymph-house version shows up to actually attempt chargen or a play-though. I'm eagerly awaiting that day. Myself, I loved all versions of the game. v1 was nice and crunchy, but v2 had the life paths and better option for civvie characters. From what I've read of 2013, it's the best of both worlds. It also seems to be intentionally geared towards making a character from anywhere in the world. I am really looking forward to giving it some table time." [/QUOTE]
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