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Twilight: 2000 4E: An Interview With Free League
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<blockquote data-quote="aramis erak" data-source="post: 8080713" data-attributes="member: 6779310"><p>[USER=6943731]@dragoner[/USER] I think you're wrong about the jingoism. Most of NATO's members are non-functional in the setting. The Russians and Ukrainians have mostly gone home; the few still fighting are the Russian Jingoists and those they can keep in line. The US is fractured (and that's why HQ just gave up - to go home and try to save the Union.</p><p></p><p>There will be some for whom it's "We're still going to fight on!" But those weren't the typical players.</p><p></p><p>In my 1E campaign (I only ran a campaign under 1E; 2E was 1-shots of 1 and 2 sessions), back in 1985, with a group that was entirely high school cadets, only one of the adventures even had Soviet troops... the Soviets were no longer a threat; those particular troops were settlers in a bombed out village... because their hometown was a crater from a 10 kt nuke. The players were helping them, not fighting them... because they needed the help versus a group of bandits and turned to the PCs.</p><p></p><p>The one Jingoist character was summarily executed by the other PCs. Here we were in US Navy Uniforms, at lunch, during the height of the cold war, and the player whose character shot at Russians on sight bought 4 bursts in the back from his fellows. Ironically, that character's player was also the only non-cadet.</p><p></p><p>Even in my one-shots, it's not been "fighting the war" but "survive the aftermath and leave things better than you found them."</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8080713, member: 6779310"] [USER=6943731]@dragoner[/USER] I think you're wrong about the jingoism. Most of NATO's members are non-functional in the setting. The Russians and Ukrainians have mostly gone home; the few still fighting are the Russian Jingoists and those they can keep in line. The US is fractured (and that's why HQ just gave up - to go home and try to save the Union. There will be some for whom it's "We're still going to fight on!" But those weren't the typical players. In my 1E campaign (I only ran a campaign under 1E; 2E was 1-shots of 1 and 2 sessions), back in 1985, with a group that was entirely high school cadets, only one of the adventures even had Soviet troops... the Soviets were no longer a threat; those particular troops were settlers in a bombed out village... because their hometown was a crater from a 10 kt nuke. The players were helping them, not fighting them... because they needed the help versus a group of bandits and turned to the PCs. The one Jingoist character was summarily executed by the other PCs. Here we were in US Navy Uniforms, at lunch, during the height of the cold war, and the player whose character shot at Russians on sight bought 4 bursts in the back from his fellows. Ironically, that character's player was also the only non-cadet. Even in my one-shots, it's not been "fighting the war" but "survive the aftermath and leave things better than you found them." [/QUOTE]
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