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Twilight:2000... tell me your likes and dislikes
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<blockquote data-quote="Wik" data-source="post: 4159809" data-attributes="member: 40177"><p>You know, I was so excited about the free RPG giveaway for T2K, and I really enjoyed the CharGen system. Some of it really confused me, though, and the sample adventure was just... awful. </p><p></p><p>I felt like I needed to be in the military to really enjoy the game. Though, to be honest, I'd play it in a heartbeat - just don't expect me to ever run it. </p><p></p><p>The "Cool Under Fire" concept was neat, but I don't know if I'd like it in actual play - even a relatively cool character would have to lose 1 action out of every 5, and I think that's kind of lame. To just sit there and have your character get edgy, while the guy that's totally cool under fire blasts stuff. And that's if you're both playing "Cool" characters.</p><p></p><p>If one character had a high rating, and another had a poor rating, it'd be awful. I could just imagine having to lose 3 out of every 5 actions (or whatever) while my teammate didn't have to lose any. I'd start to feel left out, pretty fast.</p><p></p><p>My other nitpick was that skills were too limited. I made a few characters that had most of the major skills. I'd prefer it if it really encouraged the "okay, I'm the mechanic, you're the doctor, and he's the food scrounger", and as it stands, the rules don't truly support that. </p><p></p><p>But the idea of the game is pretty cool, and I'd love to steal the idea for a d20 apocalypse game.</p></blockquote><p></p>
[QUOTE="Wik, post: 4159809, member: 40177"] You know, I was so excited about the free RPG giveaway for T2K, and I really enjoyed the CharGen system. Some of it really confused me, though, and the sample adventure was just... awful. I felt like I needed to be in the military to really enjoy the game. Though, to be honest, I'd play it in a heartbeat - just don't expect me to ever run it. The "Cool Under Fire" concept was neat, but I don't know if I'd like it in actual play - even a relatively cool character would have to lose 1 action out of every 5, and I think that's kind of lame. To just sit there and have your character get edgy, while the guy that's totally cool under fire blasts stuff. And that's if you're both playing "Cool" characters. If one character had a high rating, and another had a poor rating, it'd be awful. I could just imagine having to lose 3 out of every 5 actions (or whatever) while my teammate didn't have to lose any. I'd start to feel left out, pretty fast. My other nitpick was that skills were too limited. I made a few characters that had most of the major skills. I'd prefer it if it really encouraged the "okay, I'm the mechanic, you're the doctor, and he's the food scrounger", and as it stands, the rules don't truly support that. But the idea of the game is pretty cool, and I'd love to steal the idea for a d20 apocalypse game. [/QUOTE]
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