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Twilight 2013
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<blockquote data-quote="thedungeondelver" data-source="post: 4772656" data-attributes="member: 34865"><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Right, because that's exactly how I presented myself, as a geopolitics expert. </span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Nobody, myself and the reviewer included (at least based on what he posted) makes any pretense about poli-sci knowledge. With that said, there's a degree of plausibility that I prefer in a game that advertises itself in a certain way. Frankly the idea of French nuclear attack submarines maneuvering up waterways - as noted in the rpg.net thread - as being too shallow for a WWII LST to launch nukes at Beylorussia, as well as a myriad of other WHAT THE moments in their backstory are as feasable as sticking in a spec ops team from the MOOOOOOOON who flew here by flapping their arms.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'"><strong>TWILIGHT:2013</strong> has, as it's pedigree, one and a half (or two if you include <strong>MERC:2000</strong> games that had a pretty decent grounding in reality based on the geopolitical situation at the time. Now, I'm entirely sure if in 1985 you'd said "Let's make a hard military RPG about soldiers fighting in Iraq in 2009, and there's no Soviet Union - they simply went out of business without so much as a whimper - and Iran isn't involved, and oil prices don't shoot up to $500 a barrel because of it", well, I'm sure that would seem pretty improbable, too.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">But the fact is, there are too many magical-not-even-based-in-a-notion-of-reality moments in the 2013 story line for me. I'm sorry that chafes you so bad.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">I rather like the mechanics as described, so that's not a problem of <em>mine</em>, anyway.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">And you'd have found a number of experts who'd say it would. The current president isn't an issue at any rate: it's the utterly loony tunes stuff 93S has laid down for <strong>TWILIGHT:2013</strong>. There is a degree of suspension-disbelief I'm willing to engage in to enjoy a game. Fireballs, were-rats, <em>dimension door</em>, a <strong>+5 holy avenger</strong>. Part and parcel of the genre. </span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">There's a dozen different, far more plausible scenarios that could've led to the "end of the world as we know it" that 93S could've chosen. I'm entirely unclear why they picked the one they did. I don't like it for the reasons I've outlined. I find the idea of going back to an alternate 80's history more enjoyable than what 93S has laid out.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'"></span></p></blockquote><p></p>
[QUOTE="thedungeondelver, post: 4772656, member: 34865"] [font=century gothic] Right, because that's exactly how I presented myself, as a geopolitics expert. Nobody, myself and the reviewer included (at least based on what he posted) makes any pretense about poli-sci knowledge. With that said, there's a degree of plausibility that I prefer in a game that advertises itself in a certain way. Frankly the idea of French nuclear attack submarines maneuvering up waterways - as noted in the rpg.net thread - as being too shallow for a WWII LST to launch nukes at Beylorussia, as well as a myriad of other WHAT THE moments in their backstory are as feasable as sticking in a spec ops team from the MOOOOOOOON who flew here by flapping their arms. [b]TWILIGHT:2013[/b] has, as it's pedigree, one and a half (or two if you include [b]MERC:2000[/B] games that had a pretty decent grounding in reality based on the geopolitical situation at the time. Now, I'm entirely sure if in 1985 you'd said "Let's make a hard military RPG about soldiers fighting in Iraq in 2009, and there's no Soviet Union - they simply went out of business without so much as a whimper - and Iran isn't involved, and oil prices don't shoot up to $500 a barrel because of it", well, I'm sure that would seem pretty improbable, too. But the fact is, there are too many magical-not-even-based-in-a-notion-of-reality moments in the 2013 story line for me. I'm sorry that chafes you so bad. I rather like the mechanics as described, so that's not a problem of [i]mine[/i], anyway. And you'd have found a number of experts who'd say it would. The current president isn't an issue at any rate: it's the utterly loony tunes stuff 93S has laid down for [b]TWILIGHT:2013[/b]. There is a degree of suspension-disbelief I'm willing to engage in to enjoy a game. Fireballs, were-rats, [i]dimension door[/i], a [b]+5 holy avenger[/b]. Part and parcel of the genre. There's a dozen different, far more plausible scenarios that could've led to the "end of the world as we know it" that 93S could've chosen. I'm entirely unclear why they picked the one they did. I don't like it for the reasons I've outlined. I find the idea of going back to an alternate 80's history more enjoyable than what 93S has laid out. [/font] [/QUOTE]
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