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Twilight Cleric - temp hp question
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<blockquote data-quote="DEFCON 1" data-source="post: 8129504" data-attributes="member: 7006"><p>The reason why I don't feel it's that big of a deal is because it's not really any different than the classes that have Resistance. A monster that can do 20 hit points of damage a round will see 10 points of it immediately stripped from the Barbarian who is raging, which is essentially what we'd see from someone in the cleric's Twilight Sanctuary. And we've been needing to deal with Barbarians resisting all this damage for the length of the game's existence.</p><p></p><p>Now yes... you are giving probably <em>a number</em> of your party members essentially "Resistance" each round to a single attack... but then again, once that first attack hits and does damage and removes the THP off a PC, each subsequent hit the characters takes that round are all going to be normal. Whereas the Barbarian and anyone else with an effect that grants Resistance is going to reduce those hit points each and every attack in the round.</p><p></p><p>So the three or so PCs that can have "resistance" one one attack per round from Twilight Sanctuary will probably be about (if not less) than the amount of total HP blockage that comes from a PC with Resistance on every attack.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8129504, member: 7006"] The reason why I don't feel it's that big of a deal is because it's not really any different than the classes that have Resistance. A monster that can do 20 hit points of damage a round will see 10 points of it immediately stripped from the Barbarian who is raging, which is essentially what we'd see from someone in the cleric's Twilight Sanctuary. And we've been needing to deal with Barbarians resisting all this damage for the length of the game's existence. Now yes... you are giving probably [I]a number[/I] of your party members essentially "Resistance" each round to a single attack... but then again, once that first attack hits and does damage and removes the THP off a PC, each subsequent hit the characters takes that round are all going to be normal. Whereas the Barbarian and anyone else with an effect that grants Resistance is going to reduce those hit points each and every attack in the round. So the three or so PCs that can have "resistance" one one attack per round from Twilight Sanctuary will probably be about (if not less) than the amount of total HP blockage that comes from a PC with Resistance on every attack. [/QUOTE]
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