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Twilight Imprium 3rd edition board game: opinions?
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<blockquote data-quote="ShadowX" data-source="post: 3746131" data-attributes="member: 3720"><p>Where to start? For everything this game conceivably does well it does numerous other things wrong. First, it liberally borrows ideas from a bunch of recent German games, but the attempt always feels askew. Consider the absolutely broken role selection system that reeks of the developer playing Puerto Rico, deciding it was a great game and that he liked picking roles and then adding it to the game. Not necessarily a bad thing until you realize that one of the roles gives you 2 victory points, providing a large and easy source of points in the game and devolving the role selection because it is so strong. It doesn't make any sense to play 6 hours only for most of your points to come from simply selecting a card.</p><p></p><p>Speaking of the time, this really doesn't warrant 6 hours. Twilight Imperium doesn't seriously tackle any of the problems with the genre; things such as a tendency for players to turtle, rich-get-richer problems, unbalanced starting positions, etc. The designer, in his rush to pilfer from German games, forgot to research the far more relevant precursors to TI3, such as Civilization, to obviate many of these problems. 6 hours is too much of my time when I could just go play MOO2 and get a much better experience.</p><p></p><p>I could go on, but I suggest you take a look at <a href="http://www.boardgamegeek.com" target="_blank">www.boardgamegeek.com</a> for more information on why people like or dislike the game.</p></blockquote><p></p>
[QUOTE="ShadowX, post: 3746131, member: 3720"] Where to start? For everything this game conceivably does well it does numerous other things wrong. First, it liberally borrows ideas from a bunch of recent German games, but the attempt always feels askew. Consider the absolutely broken role selection system that reeks of the developer playing Puerto Rico, deciding it was a great game and that he liked picking roles and then adding it to the game. Not necessarily a bad thing until you realize that one of the roles gives you 2 victory points, providing a large and easy source of points in the game and devolving the role selection because it is so strong. It doesn't make any sense to play 6 hours only for most of your points to come from simply selecting a card. Speaking of the time, this really doesn't warrant 6 hours. Twilight Imperium doesn't seriously tackle any of the problems with the genre; things such as a tendency for players to turtle, rich-get-richer problems, unbalanced starting positions, etc. The designer, in his rush to pilfer from German games, forgot to research the far more relevant precursors to TI3, such as Civilization, to obviate many of these problems. 6 hours is too much of my time when I could just go play MOO2 and get a much better experience. I could go on, but I suggest you take a look at [url]www.boardgamegeek.com[/url] for more information on why people like or dislike the game. [/QUOTE]
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