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Twilight Imprium 3rd edition board game: opinions?
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<blockquote data-quote="MerricB" data-source="post: 3747857" data-attributes="member: 3586"><p>This should *never* happen anyway. The problem with the Imperial card is that it's a no-brainer to take it. As a result, the role selection goes like this:</p><p></p><p>Player 1: Takes "Imperial"</p><p>Player 2: Takes "Initiative", and thus will go first next turn.</p><p>Players 3+: take remaining role cards.</p><p></p><p>The next turn, </p><p>Player 2: Takes "Imperial"</p><p>Player 3: Takes "Initiative"</p><p>Players 4+, and 1: take remaining role cards.</p><p></p><p>Not following this is asking for trouble. It gets worse when Action cards cause someone to miss their choice of the Imperial or Initiative cards...</p><p></p><p>Thankfully, the <em>Shattered Suns</em> expansion manages to fix this. Apart from giving an entirely new set of 8 strategy cards, it also gives replacements for some of the existing cards, including the Imperial II card. If you don't want to get the expansion for just one card, you can find its text on the 'net. </p><p></p><p>I rather like TI3 from the couple of games I've managed to have of it so far, even with the problematic Imperial card. Our games of it have been over in about 3 hours.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 3747857, member: 3586"] This should *never* happen anyway. The problem with the Imperial card is that it's a no-brainer to take it. As a result, the role selection goes like this: Player 1: Takes "Imperial" Player 2: Takes "Initiative", and thus will go first next turn. Players 3+: take remaining role cards. The next turn, Player 2: Takes "Imperial" Player 3: Takes "Initiative" Players 4+, and 1: take remaining role cards. Not following this is asking for trouble. It gets worse when Action cards cause someone to miss their choice of the Imperial or Initiative cards... Thankfully, the [i]Shattered Suns[/i] expansion manages to fix this. Apart from giving an entirely new set of 8 strategy cards, it also gives replacements for some of the existing cards, including the Imperial II card. If you don't want to get the expansion for just one card, you can find its text on the 'net. I rather like TI3 from the couple of games I've managed to have of it so far, even with the problematic Imperial card. Our games of it have been over in about 3 hours. Cheers! [/QUOTE]
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