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Twin Wyrm Drake
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<blockquote data-quote="evolved" data-source="post: 1878675" data-attributes="member: 17368"><p>Twin Wyrm</p><p>Medium Dragon</p><p>Hit Dice: 5d12+5 (37 hp)</p><p>Initiative: +1</p><p>Speed: 30 ft. (6 squares)</p><p>Armor Class: 19 (+1 Dex, +4 natural, +4 Chain Shirt)</p><p>Base Attack/Grapple: 5/14</p><p>Attack: Masterwork Longsword +7 melee (2d6+1/19-20/x2)</p><p>Full Attack: 2 Masterwork Longswords +5 melee (2d6+1/19-20/x2) and 2 Masterwork Shortswords +5 melee (1d8/19-20/x2) and 2 Bites +1 melee (1d6)</p><p>Space/Reach: 10 ft./5 ft.</p><p>Special Attacks: Superior Two-Weapon Fighting</p><p>Special Qualities: Powerful Frame, Darkvision 90 ft., Immunity to magic sleep effects and paralysis, Low-light vision</p><p>Saves: Fort +5, Ref +5, Will +5</p><p>Abilities: Str 13, Dex 13, Con 12, Int 13, Wis 12, Cha 12</p><p>Skills: Balance +9, Concentration +9, Knowledge (any two) +9, Listen +11, Search +11, Spot +11</p><p>Feats: Prehensile Tail*, Multi-weapon Fighting, Combat Reflexes (B)</p><p>Environment: Any land and Underground</p><p>Organization: Solitary, Squad (2-4 +1 eigthth level sargeants), Battle (10-20 + 5 eigth level sargeants +1 twelvth level commander)</p><p>Challenge Rating: 5</p><p>Treasure: Standard</p><p>Alignment: Usually Neutral</p><p>Advancement: By character lass</p><p>Level Adjustment: +2</p><p></p><p> This brown and green dragon would be almost humanoid if it weren’t for the extra head, and twin tails. It moves with an arrogant grace and power, its heads twisting and turning independently of one another. It mumbles to itself in draconic as progresses obviously the heads house two separate brains.</p><p></p><p> The Twin Wyrm drakes are feared for their deadly blade work and uncanny vigilance. Their bodies are well muscled with long limbs. Many sages believe that they are a mix of Ettin, Dragon, and human bloodlines. They are normally green with brown around the joints and underbelly. Their small, overlapping scales form ridges along the spines. They weigh 400 to 600 pounds, and stand nearly seven feet tall. Twin Wyrms speak draconic, common, and giant. More intelligent specimens often speak planar or elemental languages.</p><p> Twin Wyrm are sages, and warriors. They use cunning tactics and have much battle lore at their disposal. They respect experience, power, and knowledge rarely concerned with the source of said traits. Although they have a distinct distrust of the deities rarely becoming clerics of specific deities preferring druidry or devotion to specific forces as their divine path.</p><p></p><p>Combat</p><p>Twin Wyrm try to prepare for combat if at all possible. They prefer to enter battle with all strategies and contingencies in place and if there is a spell caster available with all booster spells in place (Bull’s Strength is a big favorite).</p><p>Powerful Frame (Ex.): as Half-Giant or Goliath</p><p>Superior Two-Weapon Fighting (Ex.): as Ettin</p><p>Skills: A Twin Wyrm's two heads give it a +2 racial bonus on listen, search, and spot</p></blockquote><p></p>
[QUOTE="evolved, post: 1878675, member: 17368"] Twin Wyrm Medium Dragon Hit Dice: 5d12+5 (37 hp) Initiative: +1 Speed: 30 ft. (6 squares) Armor Class: 19 (+1 Dex, +4 natural, +4 Chain Shirt) Base Attack/Grapple: 5/14 Attack: Masterwork Longsword +7 melee (2d6+1/19-20/x2) Full Attack: 2 Masterwork Longswords +5 melee (2d6+1/19-20/x2) and 2 Masterwork Shortswords +5 melee (1d8/19-20/x2) and 2 Bites +1 melee (1d6) Space/Reach: 10 ft./5 ft. Special Attacks: Superior Two-Weapon Fighting Special Qualities: Powerful Frame, Darkvision 90 ft., Immunity to magic sleep effects and paralysis, Low-light vision Saves: Fort +5, Ref +5, Will +5 Abilities: Str 13, Dex 13, Con 12, Int 13, Wis 12, Cha 12 Skills: Balance +9, Concentration +9, Knowledge (any two) +9, Listen +11, Search +11, Spot +11 Feats: Prehensile Tail*, Multi-weapon Fighting, Combat Reflexes (B) Environment: Any land and Underground Organization: Solitary, Squad (2-4 +1 eigthth level sargeants), Battle (10-20 + 5 eigth level sargeants +1 twelvth level commander) Challenge Rating: 5 Treasure: Standard Alignment: Usually Neutral Advancement: By character lass Level Adjustment: +2 This brown and green dragon would be almost humanoid if it weren’t for the extra head, and twin tails. It moves with an arrogant grace and power, its heads twisting and turning independently of one another. It mumbles to itself in draconic as progresses obviously the heads house two separate brains. The Twin Wyrm drakes are feared for their deadly blade work and uncanny vigilance. Their bodies are well muscled with long limbs. Many sages believe that they are a mix of Ettin, Dragon, and human bloodlines. They are normally green with brown around the joints and underbelly. Their small, overlapping scales form ridges along the spines. They weigh 400 to 600 pounds, and stand nearly seven feet tall. Twin Wyrms speak draconic, common, and giant. More intelligent specimens often speak planar or elemental languages. Twin Wyrm are sages, and warriors. They use cunning tactics and have much battle lore at their disposal. They respect experience, power, and knowledge rarely concerned with the source of said traits. Although they have a distinct distrust of the deities rarely becoming clerics of specific deities preferring druidry or devotion to specific forces as their divine path. Combat Twin Wyrm try to prepare for combat if at all possible. They prefer to enter battle with all strategies and contingencies in place and if there is a spell caster available with all booster spells in place (Bull’s Strength is a big favorite). Powerful Frame (Ex.): as Half-Giant or Goliath Superior Two-Weapon Fighting (Ex.): as Ettin Skills: A Twin Wyrm's two heads give it a +2 racial bonus on listen, search, and spot [/QUOTE]
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