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Twist. Just DM enjoyment or OK for Players?
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<blockquote data-quote="rgoodbb" data-source="post: 6987679" data-attributes="member: 6801229"><p>I want to run by you folks an idea and get some feedback as to whether it’s good enough for the players or just me selfishly enjoying myself.</p><p> </p><p>After an initial beginning adventure, The PC’s are approached by a man named Malvor Pride, who offers to become their benefactor in the fight against darkness etc. etc. He has a sob story: Mum, Dad and Sister all killed, and he has inherited a large estate. He pays well and sends them on quests until they either start to become suspicious, find out things about him or he springs something upon them. <em>Malvor Pride</em> is the best anagram name I can come up with from <em>Vampire Lord</em>.</p><p> </p><p>They have been working for him and his dastardly schemes all along. Doing his dirty work and levelling up and gaining power. I also quite like the idea that townsfolk might start to become nervous of the party because of who their benefactor is.</p><p> </p><p>I am conscious that this story-type is enjoyable for me, but am I right in the fact that the players <em>make</em> the story, and I <em>serve</em> the story? I would rather they worked it out through clues and suspicions over time then me just spring it upon them. That seems like the players would feel good about working it out. But would this story type be poor form DM-wise, or acceptable? I am struggling to work it out in my head.</p><p> </p><p>Opinions, tips and anecdotes all most welcome, cheers.</p></blockquote><p></p>
[QUOTE="rgoodbb, post: 6987679, member: 6801229"] I want to run by you folks an idea and get some feedback as to whether it’s good enough for the players or just me selfishly enjoying myself. After an initial beginning adventure, The PC’s are approached by a man named Malvor Pride, who offers to become their benefactor in the fight against darkness etc. etc. He has a sob story: Mum, Dad and Sister all killed, and he has inherited a large estate. He pays well and sends them on quests until they either start to become suspicious, find out things about him or he springs something upon them. [I]Malvor Pride[/I] is the best anagram name I can come up with from [I]Vampire Lord[/I]. They have been working for him and his dastardly schemes all along. Doing his dirty work and levelling up and gaining power. I also quite like the idea that townsfolk might start to become nervous of the party because of who their benefactor is. I am conscious that this story-type is enjoyable for me, but am I right in the fact that the players [I]make[/I] the story, and I [I]serve[/I] the story? I would rather they worked it out through clues and suspicions over time then me just spring it upon them. That seems like the players would feel good about working it out. But would this story type be poor form DM-wise, or acceptable? I am struggling to work it out in my head. Opinions, tips and anecdotes all most welcome, cheers. [/QUOTE]
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Twist. Just DM enjoyment or OK for Players?
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