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Twist. Just DM enjoyment or OK for Players?
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<blockquote data-quote="pdzoch" data-source="post: 6987721" data-attributes="member: 80982"><p>My thoughts here regard the balancing between achieving a "twist" the players will enjoy and the betrayal they might feel by the DM. This can only be a judgement call by you with your understanding of your group. I think the idea is pretty solid as you have laid it out so far.</p><p></p><p>My group is pretty suspicious of everything -- sort of assume it's evil unless it proves otherwise. They are just now starting to understand powerful monsters, villains, and NPC and when not to antagonize them or start something they can not finish. But they tend to be a loyal bunch that once they accept a patron, they are loathed to consider any evidence against him. They would not enjoy discovering that they were working for a vampire lord or evil person unless there was some way they could redeem themselves and come out as heroes, albeit repentant heroes, in the end.</p><p></p><p>I assume you have a plan in place in case your group simply ignores the clues, blinded by loyalty?</p></blockquote><p></p>
[QUOTE="pdzoch, post: 6987721, member: 80982"] My thoughts here regard the balancing between achieving a "twist" the players will enjoy and the betrayal they might feel by the DM. This can only be a judgement call by you with your understanding of your group. I think the idea is pretty solid as you have laid it out so far. My group is pretty suspicious of everything -- sort of assume it's evil unless it proves otherwise. They are just now starting to understand powerful monsters, villains, and NPC and when not to antagonize them or start something they can not finish. But they tend to be a loyal bunch that once they accept a patron, they are loathed to consider any evidence against him. They would not enjoy discovering that they were working for a vampire lord or evil person unless there was some way they could redeem themselves and come out as heroes, albeit repentant heroes, in the end. I assume you have a plan in place in case your group simply ignores the clues, blinded by loyalty? [/QUOTE]
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Twist. Just DM enjoyment or OK for Players?
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