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Twist my Plot. Please!
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<blockquote data-quote="WanderingMonster" data-source="post: 1503518" data-attributes="member: 573"><p>So I revealed part of my plot last weekend. Boiled down: most souls are like a grain of sand falling in a pool. Some souls are like boulders. These "boulder souls" create ripples throughout the multiverse. In this cosmology, the Material incarnation is the boulder, and all other planar expressions are the various ripples. I devised a plot where the players' echo-selves would plot against them. The Key Idea I needed them to know was that the Material self had to die in order for the planar selves to enter the Material plane.</p><p> </p><p>As an introduction to that idea and a bit of foreshadowing, I created an NPC who was being plotted against by <em>her</em> evil planar echoes, and being defended by one of the good-echoes. The PCs found the Material NPC's dead body (killed by a henchmonster of an evil-echo). I had them directly witness the death of the the good-echo at the hands of said evil-echo. It was bloody and dramatic and one player remarked, "Wow. Sort of like <em>Highlander?</em>" To which another responded, "God, I hope not."</p><p> </p><p>Here's the problem: It was planned to be sort of like Highlander! I didn't start off with that premise, but after I devised the plot, I thought to myself, <em>I just ripped off Highlander without intending it. </em>But I carried on anyway. I planned that killing each echo would somehow empower the Last Self Standing. Now I'm in a bind. I don't want to give them what they expect, especially when it seems that they really don't like the idea. I know that they expect me to twist it somehow, otherwise they wouldn't have brazenly condemned the idea to my face. Trouble is, I wasn't planning a twist.</p><p> </p><p>How can I make this different than, "There can be only one." Specifically, I want a general reason for an echo-soul to want to kill the others without The Quickening. Any ideas?</p></blockquote><p></p>
[QUOTE="WanderingMonster, post: 1503518, member: 573"] So I revealed part of my plot last weekend. Boiled down: most souls are like a grain of sand falling in a pool. Some souls are like boulders. These "boulder souls" create ripples throughout the multiverse. In this cosmology, the Material incarnation is the boulder, and all other planar expressions are the various ripples. I devised a plot where the players' echo-selves would plot against them. The Key Idea I needed them to know was that the Material self had to die in order for the planar selves to enter the Material plane. As an introduction to that idea and a bit of foreshadowing, I created an NPC who was being plotted against by [i]her[/i] evil planar echoes, and being defended by one of the good-echoes. The PCs found the Material NPC's dead body (killed by a henchmonster of an evil-echo). I had them directly witness the death of the the good-echo at the hands of said evil-echo. It was bloody and dramatic and one player remarked, "Wow. Sort of like [i]Highlander?[/i]" To which another responded, "God, I hope not." Here's the problem: It was planned to be sort of like Highlander! I didn't start off with that premise, but after I devised the plot, I thought to myself, [i]I just ripped off Highlander without intending it. [/i]But I carried on anyway. I planned that killing each echo would somehow empower the Last Self Standing. Now I'm in a bind. I don't want to give them what they expect, especially when it seems that they really don't like the idea. I know that they expect me to twist it somehow, otherwise they wouldn't have brazenly condemned the idea to my face. Trouble is, I wasn't planning a twist. How can I make this different than, "There can be only one." Specifically, I want a general reason for an echo-soul to want to kill the others without The Quickening. Any ideas? [/QUOTE]
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