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Twist my Plot. Please!
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<blockquote data-quote="Tilla the Hun (work)" data-source="post: 1504288" data-attributes="member: 14214"><p>Some people just miss the whole concept of an excellent plot twist...</p><p></p><p>A truly awesome plot twist doesn't just modify the plot line in some minor to moderate way, nor just spin it off into an unexpected direction (though those are good ones, they are not awesome)</p><p></p><p>A truly awesome plot twist is when the players suddenly realize that the majority of what they thought they knew based off of facts they've seen/gained knowledge of, is false and that the actual plot line is far deeper.</p><p></p><p>Here's what I would do based off the sketchy info you've provided:</p><p></p><p>rewrite some basic concepts and add in conflict of a much higher order. These 'echoes' or 'ripple' clones exist alright, but they are whole people. They have been taught this mythos you've cited by the design of a VIP (a deity/arch-lich, whatever you want) so that they romp through the planes killing off copies of themselves to gain power for whatever reason you pick up from your own notes or others above.</p><p></p><p>However, secretly these killings are removing believers of certain deities (singular or plural) from the planes, thus weakening the deity(ies), for the purposes of the VIP.</p><p></p><p>For example, it could be an arch-lich seeking ascension into the full pantheon. He's got more than a couple of plots going - cultists spreading his religion there, military forces conquering kingdoms in his name over there, etc. - one of which is to weaken a certain target god he wants to replace. He creates a mythos, puts hints and clues to it in all the right spots, and the evil ripple clones start killing off the prime plane clones, because they believe the story. Perhaps he is the one actually providing the 'quickening' effect whenever the ripplies kill a prime. Whatever, the point being is, he gains a believer and the target god loses one.</p><p></p><p>Don't let the party know they've guessed the plot line - but also don't let 'em know they haven't. Half the fun in this kind of a plot twist is letting 'em bark down the wrong trail for a while.</p><p></p><p>Heck, for sheer confusion style fun, the moment they start to figure out this background plot twist, toss in some quasi-real highlander action for them to observe that has nothing to do with the real plot line... And wait for their jaws to drop when they realize it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Tilla the Hun (work), post: 1504288, member: 14214"] Some people just miss the whole concept of an excellent plot twist... A truly awesome plot twist doesn't just modify the plot line in some minor to moderate way, nor just spin it off into an unexpected direction (though those are good ones, they are not awesome) A truly awesome plot twist is when the players suddenly realize that the majority of what they thought they knew based off of facts they've seen/gained knowledge of, is false and that the actual plot line is far deeper. Here's what I would do based off the sketchy info you've provided: rewrite some basic concepts and add in conflict of a much higher order. These 'echoes' or 'ripple' clones exist alright, but they are whole people. They have been taught this mythos you've cited by the design of a VIP (a deity/arch-lich, whatever you want) so that they romp through the planes killing off copies of themselves to gain power for whatever reason you pick up from your own notes or others above. However, secretly these killings are removing believers of certain deities (singular or plural) from the planes, thus weakening the deity(ies), for the purposes of the VIP. For example, it could be an arch-lich seeking ascension into the full pantheon. He's got more than a couple of plots going - cultists spreading his religion there, military forces conquering kingdoms in his name over there, etc. - one of which is to weaken a certain target god he wants to replace. He creates a mythos, puts hints and clues to it in all the right spots, and the evil ripple clones start killing off the prime plane clones, because they believe the story. Perhaps he is the one actually providing the 'quickening' effect whenever the ripplies kill a prime. Whatever, the point being is, he gains a believer and the target god loses one. Don't let the party know they've guessed the plot line - but also don't let 'em know they haven't. Half the fun in this kind of a plot twist is letting 'em bark down the wrong trail for a while. Heck, for sheer confusion style fun, the moment they start to figure out this background plot twist, toss in some quasi-real highlander action for them to observe that has nothing to do with the real plot line... And wait for their jaws to drop when they realize it :) [/QUOTE]
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