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Twist my Plot. Please!
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<blockquote data-quote="rushlight" data-source="post: 1504291" data-attributes="member: 3801"><p>You could really throw them by taking a more "sci-fi" twist...</p><p> </p><p>What if the "good" and "evil" versions of a person are actually reflections from dual alternate realities - each battling the other on the middle ground. I would use the Plane of Shadows (from the Manual of the Planes if you have it) as the origin of the evil reflection, and an opposite plane, the Plane of Light as the origin of the good reflections. Both of these planes are coexistant with the Material Plane, as is the Etheral Plane. If you have MoTP, I would also add the traits Good-dominant and Evil-dominant to their respective planes.</p><p> </p><p>The battle began long ago, when a mage discovered that the Material Plane is "anchored" by specific people (who generally are powerful, or will become powerful) who may never realize their significance to their home plane. If those anchors were all killed, then the Material Plane would merge with the coexistant plane that was most infused with the power of the anchors. In order to do this, the anchors must be killed at a rate faster than they are reborn (there are 17,523 born each year - hey, the universe has it's own inscrutable rules!). Also, a ritual must take place at the death of an anchor to send his or her's soul energy to the plane desired. I would also think that being absorbed in such a way renders the soul unavailable for any sort of resurrection...</p><p> </p><p>The Plane of Shadows struck first (since they despised their lot), but the Plane of Light quickly adapted. They knew that if the Matieral Plane merged with the Plane of Shadows then the Plane of Light would instantly cease to be. Also, denizens of each plane dies instantly if it ever goes to the opposite plane - thus the battlefield becomes the Material Plane.</p><p> </p><p>In order for each side to exist on the Material Plane, they must first be aware of an anchor who is on the Material Plane. Through the use of spells (perhaps a <em>Locate Anchor</em> spell!) or magical items based on that, they locate one, and with a seperate spell (maybe <em>Material Manifest</em>?) they are able to transport themselves to the Material Plane - through the anchor. Upon arrival however, their physical form is always identical to the anchor, with occational minor differences. Only one being from each Plane can manifest through a single anchor at a time (or not, if you've already had many versions of one guy running around!). A manifested being can stay as long as it likes, but if the anchor dies, then those beings manifested through it are returned to their own plane after a week and a day. </p><p> </p><p>Thus the battle has raged for millennia, with one side or the other temporarily gaining the upper hand. Perhaps the times of strife and pain on the Material Plane are those times in which the Plane of Shadows is winning (ie, there's a small number of anchors). Also note that this is a battle that will go on forever unless something dramatic can be done. This is because the Plane of Light isn't activly killing anchors to bring the Material Plane closer to themselves - since they are good and all. Perhaps the players can find some way end this eternal battle, or perhaps it's just the way things are - good locked in eternal battle with evil so that the status quo can be maintained...</p><p> </p><p>Anyway, I enjoyed the opportunity to play with your ideas some! I hope mine have been helpful or inspired you in some way! Thanks!</p></blockquote><p></p>
[QUOTE="rushlight, post: 1504291, member: 3801"] You could really throw them by taking a more "sci-fi" twist... What if the "good" and "evil" versions of a person are actually reflections from dual alternate realities - each battling the other on the middle ground. I would use the Plane of Shadows (from the Manual of the Planes if you have it) as the origin of the evil reflection, and an opposite plane, the Plane of Light as the origin of the good reflections. Both of these planes are coexistant with the Material Plane, as is the Etheral Plane. If you have MoTP, I would also add the traits Good-dominant and Evil-dominant to their respective planes. The battle began long ago, when a mage discovered that the Material Plane is "anchored" by specific people (who generally are powerful, or will become powerful) who may never realize their significance to their home plane. If those anchors were all killed, then the Material Plane would merge with the coexistant plane that was most infused with the power of the anchors. In order to do this, the anchors must be killed at a rate faster than they are reborn (there are 17,523 born each year - hey, the universe has it's own inscrutable rules!). Also, a ritual must take place at the death of an anchor to send his or her's soul energy to the plane desired. I would also think that being absorbed in such a way renders the soul unavailable for any sort of resurrection... The Plane of Shadows struck first (since they despised their lot), but the Plane of Light quickly adapted. They knew that if the Matieral Plane merged with the Plane of Shadows then the Plane of Light would instantly cease to be. Also, denizens of each plane dies instantly if it ever goes to the opposite plane - thus the battlefield becomes the Material Plane. In order for each side to exist on the Material Plane, they must first be aware of an anchor who is on the Material Plane. Through the use of spells (perhaps a [i]Locate Anchor[/i] spell!) or magical items based on that, they locate one, and with a seperate spell (maybe [i]Material Manifest[/i]?) they are able to transport themselves to the Material Plane - through the anchor. Upon arrival however, their physical form is always identical to the anchor, with occational minor differences. Only one being from each Plane can manifest through a single anchor at a time (or not, if you've already had many versions of one guy running around!). A manifested being can stay as long as it likes, but if the anchor dies, then those beings manifested through it are returned to their own plane after a week and a day. Thus the battle has raged for millennia, with one side or the other temporarily gaining the upper hand. Perhaps the times of strife and pain on the Material Plane are those times in which the Plane of Shadows is winning (ie, there's a small number of anchors). Also note that this is a battle that will go on forever unless something dramatic can be done. This is because the Plane of Light isn't activly killing anchors to bring the Material Plane closer to themselves - since they are good and all. Perhaps the players can find some way end this eternal battle, or perhaps it's just the way things are - good locked in eternal battle with evil so that the status quo can be maintained... Anyway, I enjoyed the opportunity to play with your ideas some! I hope mine have been helpful or inspired you in some way! Thanks! [/QUOTE]
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