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Twist of Space purposefully affecting allies
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<blockquote data-quote="On Puget Sound" data-source="post: 4860640" data-attributes="member: 68988"><p>My rule: If you want an ally's attack to hit you, you have two options:</p><p>1. Don't defend yourself. This grants the ally Combat Advantage, and has no other effect.</p><p>2. Actively cooperate in getting hit. This makes you Helpless to your ally, granting the ally +5 to hit, but you grant Combat Advantage to everyone until the start of yoru next turn (tryng to "catch" the ally's spell or effect is taking too much of your attention).</p><p></p><p>I had to come up with this when I realized that Opening Shove is usually more fun to do to your own side than to enemies, and players were wanting to auto-hit with it.</p></blockquote><p></p>
[QUOTE="On Puget Sound, post: 4860640, member: 68988"] My rule: If you want an ally's attack to hit you, you have two options: 1. Don't defend yourself. This grants the ally Combat Advantage, and has no other effect. 2. Actively cooperate in getting hit. This makes you Helpless to your ally, granting the ally +5 to hit, but you grant Combat Advantage to everyone until the start of yoru next turn (tryng to "catch" the ally's spell or effect is taking too much of your attention). I had to come up with this when I realized that Opening Shove is usually more fun to do to your own side than to enemies, and players were wanting to auto-hit with it. [/QUOTE]
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Twist of Space purposefully affecting allies
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