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<blockquote data-quote="Wrahn" data-source="post: 1832056" data-attributes="member: 9191"><p>Elly~</p><p></p><p>Nothing immediately springs to mind about the legends of the tunnels, but you have been to the inn in your wanderings and recall a few odd customers there. Sigil, of course you have heard of, the City of Doors, the Cage, the Lady of Pain, the crossroads of the multiverse. You even recall something about travelling through the Fallen Keep Inn to get there, but nothing more specific. The merchant who had bragged to you about going to Sigil through the keep was no warrior, you would guess there are not any great dangers there.</p><p></p><p>All~</p><p></p><p>The group arrive outside of the Fallen Keep Inn. The noon day sun shines overhead. They are inside the crumbling walls, looking at the Inn proper, which is far better maintained than the outer walls.</p><p></p><p>The keep was originally built to protect the caravans which traveled between Ilinshire and Vardanshire at a time where the jungle was inhabited by particularly nasty nation of lizard men. The ocean was also a source of danger, for the same reason there was no sea traffic. The undersea kingdom of Uvasha. Uvasha was ruled by their half divine God-King who treated any ship that sailed over his kingdom to be an invader. He used to claim the coasts as well, but a few hundred years ago, the was a more moderate interruptions of their holy texts and the coastal raiding stopped. </p><p></p><p>The lizard men were nearly wiped out by a plague and those that did survive, were aided by servants of Pelor, bring large conversions from their bloody war god. The caravan route was essentially safe and the need for the keep evaporated as well. </p><p></p><p>Almost fifty years ago a group of adventurer were with a caravan when they stopped at the keep. The stumbled on the hidden tunnels and disappeared. Five years later, most of them returned, wealthy and powerful and established the Fallen Keep Inn. Their Grandchildren now for the most part run the Inn.</p><p></p><p>The group appears to be alone in the inner courtyard, which would be a good indication that a major caravan is not here. You can expect prices to be high here, for the cost of bringing food here is likewise high. While the proprietor does not charge for access to the gate to Sigil, he does have a nice side business of selling feathers.</p><p></p><p>Inside the large common room of the inn, there are long tables with benches, the walls are lit by lanterns, that are lit even at noon day when they don’t need to be, probably continual flame lanterns. Sitting at one of the long tables alone is a gigantic man armored in ornate black spiked armor. He has a massive blade on his back that looks every bit as nasty as his armor. He is hunched over his drink with his back to the door and does not turn when the party enters.</p><p></p><p>Sitting away from the armored man is a woman in hooded robes, with an unrecognizable holy symbol around her neck. Her hood is down and her hair is a metallic looking red, her skin is very pale, almost white and when she looks at up at you her eyes are an alien electric green.</p><p></p><p>Behind the bar, a large bald mad looks up to see who has come into the inn. A smile lights across his face when he sees Elly and he signals the group over.</p><p></p><p>His name is Daniel the Younger, a massive friendly man, who is also a shrewd businessman, “Elly! As I live and breathe girl, it is good to see you.” Elly had traveled through the keep several years ago on her wanderings, apparently she made an impression.</p><p></p><p>“I am do hope that you will sing for us before you are about your business.” He says glancing at the rest of the group, “There is no caravan here, so you probably won’t make any money, but I can offer you free drinks to parch your throat.”</p></blockquote><p></p>
[QUOTE="Wrahn, post: 1832056, member: 9191"] Elly~ Nothing immediately springs to mind about the legends of the tunnels, but you have been to the inn in your wanderings and recall a few odd customers there. Sigil, of course you have heard of, the City of Doors, the Cage, the Lady of Pain, the crossroads of the multiverse. You even recall something about travelling through the Fallen Keep Inn to get there, but nothing more specific. The merchant who had bragged to you about going to Sigil through the keep was no warrior, you would guess there are not any great dangers there. All~ The group arrive outside of the Fallen Keep Inn. The noon day sun shines overhead. They are inside the crumbling walls, looking at the Inn proper, which is far better maintained than the outer walls. The keep was originally built to protect the caravans which traveled between Ilinshire and Vardanshire at a time where the jungle was inhabited by particularly nasty nation of lizard men. The ocean was also a source of danger, for the same reason there was no sea traffic. The undersea kingdom of Uvasha. Uvasha was ruled by their half divine God-King who treated any ship that sailed over his kingdom to be an invader. He used to claim the coasts as well, but a few hundred years ago, the was a more moderate interruptions of their holy texts and the coastal raiding stopped. The lizard men were nearly wiped out by a plague and those that did survive, were aided by servants of Pelor, bring large conversions from their bloody war god. The caravan route was essentially safe and the need for the keep evaporated as well. Almost fifty years ago a group of adventurer were with a caravan when they stopped at the keep. The stumbled on the hidden tunnels and disappeared. Five years later, most of them returned, wealthy and powerful and established the Fallen Keep Inn. Their Grandchildren now for the most part run the Inn. The group appears to be alone in the inner courtyard, which would be a good indication that a major caravan is not here. You can expect prices to be high here, for the cost of bringing food here is likewise high. While the proprietor does not charge for access to the gate to Sigil, he does have a nice side business of selling feathers. Inside the large common room of the inn, there are long tables with benches, the walls are lit by lanterns, that are lit even at noon day when they don’t need to be, probably continual flame lanterns. Sitting at one of the long tables alone is a gigantic man armored in ornate black spiked armor. He has a massive blade on his back that looks every bit as nasty as his armor. He is hunched over his drink with his back to the door and does not turn when the party enters. Sitting away from the armored man is a woman in hooded robes, with an unrecognizable holy symbol around her neck. Her hood is down and her hair is a metallic looking red, her skin is very pale, almost white and when she looks at up at you her eyes are an alien electric green. Behind the bar, a large bald mad looks up to see who has come into the inn. A smile lights across his face when he sees Elly and he signals the group over. His name is Daniel the Younger, a massive friendly man, who is also a shrewd businessman, “Elly! As I live and breathe girl, it is good to see you.” Elly had traveled through the keep several years ago on her wanderings, apparently she made an impression. “I am do hope that you will sing for us before you are about your business.” He says glancing at the rest of the group, “There is no caravan here, so you probably won’t make any money, but I can offer you free drinks to parch your throat.” [/QUOTE]
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