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<blockquote data-quote="Tsyr" data-source="post: 18941" data-attributes="member: 354"><p>Hey RW, if you ever do a SK "campagins setting" PDF, I'll be the first in line to download it... It sounds interesting from what you've posted of it!</p><p></p><p>As for mine... Hmmm... Actualy, I have many.</p><p></p><p>I've got japanese elves, actualy, and before Sov Stone... I also have one sub-race of dwarves that are basicly Amish, and a sub-race of halflings that are like the Mongol Hordes in mini-size. Gnomes are a seafaring merchant race. I have a race of elves that lives in a shadow-dimension that co-exists with the rest of the world, but is removed from it. </p><p></p><p>The "gods" of the world are actualy ultrapowerful outsiders masquerading as gods, but nobody knows that. They have the ability to grant powers, and pretend to be of different alignments, but in actuality, they are selfserving entities that are planing to use the world for something... unhealthy. This is part of the metaplot of my world, but outside the PCs scope for the immediate future. The original gods are gone, and before the "new gods" came, clerics got power from the four demon-dragons. They still can, and do, for that matter. Demon-ragons are far more primal and savage, though... Not much smarter than your average dog. They hate the new gods for some reason, but no one knows why. </p><p></p><p>Magical technology is rampant in my world... Mana-Blades, Spirit Shields, Mythal-Armour, Airships, Mithrillflesh, etc. Magic is actualy EXTREAMLY common in my world anymore, far moreso than the realms... All classes, even fighters, can learn a few simple spells of some form. I handle this through feats. This hasn't always been this way, though... For thousands of years, magic was actualy "damaged", and couldn't be used at all. But before it was "damaged" the magic level was even higher than it is now. Long, complex history there. Related to the above stuff dealing with gods. Part of my worlds backstory.</p></blockquote><p></p>
[QUOTE="Tsyr, post: 18941, member: 354"] Hey RW, if you ever do a SK "campagins setting" PDF, I'll be the first in line to download it... It sounds interesting from what you've posted of it! As for mine... Hmmm... Actualy, I have many. I've got japanese elves, actualy, and before Sov Stone... I also have one sub-race of dwarves that are basicly Amish, and a sub-race of halflings that are like the Mongol Hordes in mini-size. Gnomes are a seafaring merchant race. I have a race of elves that lives in a shadow-dimension that co-exists with the rest of the world, but is removed from it. The "gods" of the world are actualy ultrapowerful outsiders masquerading as gods, but nobody knows that. They have the ability to grant powers, and pretend to be of different alignments, but in actuality, they are selfserving entities that are planing to use the world for something... unhealthy. This is part of the metaplot of my world, but outside the PCs scope for the immediate future. The original gods are gone, and before the "new gods" came, clerics got power from the four demon-dragons. They still can, and do, for that matter. Demon-ragons are far more primal and savage, though... Not much smarter than your average dog. They hate the new gods for some reason, but no one knows why. Magical technology is rampant in my world... Mana-Blades, Spirit Shields, Mythal-Armour, Airships, Mithrillflesh, etc. Magic is actualy EXTREAMLY common in my world anymore, far moreso than the realms... All classes, even fighters, can learn a few simple spells of some form. I handle this through feats. This hasn't always been this way, though... For thousands of years, magic was actualy "damaged", and couldn't be used at all. But before it was "damaged" the magic level was even higher than it is now. Long, complex history there. Related to the above stuff dealing with gods. Part of my worlds backstory. [/QUOTE]
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