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<blockquote data-quote="Humanophile" data-source="post: 18952" data-attributes="member: 1049"><p>Well, first, for a campaign I'm working on now, I've decided I'm bored with monarchies left, right, and center. I'm going with very much a modern republic system, but any sort of nonfeudal system will come in unexpected.</p><p></p><p>I'm also encouraging a high-low, low-high magic system (for those of you not reading my mind, that means that low level scrolls, potions, and maybe +1 weapons and armors can be bought and sold normally, and enough of the population has minor sorcerous abilities that it's acknowleged as an is, but if you want high powered magic you'll have to make it or go far out of your way for it). Having to think up laws and preparations for this can be quite interesting.</p><p></p><p>Calling all nonhumans outsiders can be an interesting twist, especially if you say that their "born" alignment is their racial alignment (so, say, protection from law and protection from good would hedge out a dwarf. Any dwarf). Do be careful you don't overpower casters in that game, though.</p><p></p><p>And this may be somewhat of a cheap shot, but requiring clerics to go out of their ways and do some grand feat for their gods to recharge spells. Be careful that if you do this, you give them some sort of "cure pool" that refreshes more regularly (Lay on Hands is a lovely template for this), so they don't have to keep going on pilgrimages just because the fighter keeps charging blindly.</p></blockquote><p></p>
[QUOTE="Humanophile, post: 18952, member: 1049"] Well, first, for a campaign I'm working on now, I've decided I'm bored with monarchies left, right, and center. I'm going with very much a modern republic system, but any sort of nonfeudal system will come in unexpected. I'm also encouraging a high-low, low-high magic system (for those of you not reading my mind, that means that low level scrolls, potions, and maybe +1 weapons and armors can be bought and sold normally, and enough of the population has minor sorcerous abilities that it's acknowleged as an is, but if you want high powered magic you'll have to make it or go far out of your way for it). Having to think up laws and preparations for this can be quite interesting. Calling all nonhumans outsiders can be an interesting twist, especially if you say that their "born" alignment is their racial alignment (so, say, protection from law and protection from good would hedge out a dwarf. Any dwarf). Do be careful you don't overpower casters in that game, though. And this may be somewhat of a cheap shot, but requiring clerics to go out of their ways and do some grand feat for their gods to recharge spells. Be careful that if you do this, you give them some sort of "cure pool" that refreshes more regularly (Lay on Hands is a lovely template for this), so they don't have to keep going on pilgrimages just because the fighter keeps charging blindly. [/QUOTE]
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