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Two $1M+ Tabletop RPG Kickstarters At The Same Time!
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<blockquote data-quote="darjr" data-source="post: 8211228" data-attributes="member: 52905"><p>I think Johnathan Tweet is every bit a genius game designer as Monte Cook and I wish him and this kickstarter well. I loved this game so very much. I think it's one of the games every game designer should play or run or mod. Every DM too for that matter. I also think this kickstarter will deliver successfully. The comments below are about funding and advertising and marketing it and it as a your example alone.</p><p></p><p>But I do think it's a poor example to use as a counter to the all ships thing. </p><p></p><p>I'm amazed and pleasantly surprised this kickstarter funded.</p><p></p><p>A. Everway IS a niche of a niche of a niche. It’s probably one of THE most boutique of RPGs out there. I think any old timers that would have gotten Everway already have. And if you see the comments it IS mostly folks who already own it. </p><p></p><p>Second, before this kickstarter you could get a brand new in shrink wrap box of Everway on ebay for less than the complete pledge here. </p><p></p><p>iii. This is the organizers FIRST kickstarter. That alone can be a problem for a kickstarter to get momentum. I don't know why they didn't start with smaller kickstarters first and build up to this one. I think it was a huge mistake. Russ's example is a wonderful one, especially if you are new to kickstarter or running your first kickstarters.</p><p></p><p>Finally, "other reasons" i won't bring up here, but they hurt word of mouth and wider promotion. </p><p></p><p>I think Johnathan Tweet is every bit a genius game designer as Monte Cook and I wish him and this kickstarter well. I loved this game so very much. I think it's one of the games every game designer should play or run or mod. Every DM too for that matter.</p></blockquote><p></p>
[QUOTE="darjr, post: 8211228, member: 52905"] I think Johnathan Tweet is every bit a genius game designer as Monte Cook and I wish him and this kickstarter well. I loved this game so very much. I think it's one of the games every game designer should play or run or mod. Every DM too for that matter. I also think this kickstarter will deliver successfully. The comments below are about funding and advertising and marketing it and it as a your example alone. But I do think it's a poor example to use as a counter to the all ships thing. I'm amazed and pleasantly surprised this kickstarter funded. A. Everway IS a niche of a niche of a niche. It’s probably one of THE most boutique of RPGs out there. I think any old timers that would have gotten Everway already have. And if you see the comments it IS mostly folks who already own it. Second, before this kickstarter you could get a brand new in shrink wrap box of Everway on ebay for less than the complete pledge here. iii. This is the organizers FIRST kickstarter. That alone can be a problem for a kickstarter to get momentum. I don't know why they didn't start with smaller kickstarters first and build up to this one. I think it was a huge mistake. Russ's example is a wonderful one, especially if you are new to kickstarter or running your first kickstarters. Finally, "other reasons" i won't bring up here, but they hurt word of mouth and wider promotion. I think Johnathan Tweet is every bit a genius game designer as Monte Cook and I wish him and this kickstarter well. I loved this game so very much. I think it's one of the games every game designer should play or run or mod. Every DM too for that matter. [/QUOTE]
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