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Two Aquatic Race Variants (now with Feats)
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<blockquote data-quote="CleverNickName" data-source="post: 3507185" data-attributes="member: 50987"><p>Thanks for the input...it sounds very logical. I will drop the natural armor to +1. This way, the character will be able to qualify for the Improved Natural Armor feat. If a player wants a better natural AC, he can always spend the required feats.</p><p></p><p>Yeah, the more I think about it the less I like it. I thought about making the poison do less damage, I thought about making it Str or Dex damage instead of Con, I thought about making it useable only once per day, but in the end I just got very bored with it. With the wide variety of weapons and spells in the game, almost all of which will do more damage than a poison bite, it started to feel like I was putting a lot of work into something that wouldn't get much use anyway.</p><p></p><p>And you know, there will always be the min/maxers who will want to "milk" their venom, and coat their weapons with it. That sounds like a whole can of worms I don't want to have to deal with. Maybe I'll just leave the Spit Venom in, since blindness isn't so much of a game-breaker and spit isn't so easy to abuse. Or maybe I'll drop it altogether.</p><p></p><p>Good call...I should have caught that while I was writing up the first draft (among other things, apparently.) Thanks again for the helpful feedback; I'll get it incorporated in a bit.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 3507185, member: 50987"] Thanks for the input...it sounds very logical. I will drop the natural armor to +1. This way, the character will be able to qualify for the Improved Natural Armor feat. If a player wants a better natural AC, he can always spend the required feats. Yeah, the more I think about it the less I like it. I thought about making the poison do less damage, I thought about making it Str or Dex damage instead of Con, I thought about making it useable only once per day, but in the end I just got very bored with it. With the wide variety of weapons and spells in the game, almost all of which will do more damage than a poison bite, it started to feel like I was putting a lot of work into something that wouldn't get much use anyway. And you know, there will always be the min/maxers who will want to "milk" their venom, and coat their weapons with it. That sounds like a whole can of worms I don't want to have to deal with. Maybe I'll just leave the Spit Venom in, since blindness isn't so much of a game-breaker and spit isn't so easy to abuse. Or maybe I'll drop it altogether. Good call...I should have caught that while I was writing up the first draft (among other things, apparently.) Thanks again for the helpful feedback; I'll get it incorporated in a bit. [/QUOTE]
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Two Aquatic Race Variants (now with Feats)
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