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General Tabletop Discussion
*Pathfinder & Starfinder
Two Arcane Warrior classes for review
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<blockquote data-quote="Arkhandus" data-source="post: 2028702" data-attributes="member: 13966"><p>The Arcane Armsman's access to combat spells, their Channel Spell ability, and their Weapon Bond ability make them much more powerful than a Bard. Their other class features would just make them equivalent to a Bard only more martially-focused than skill/song-focused. So, as it stands, the Arcane Armsman should lose about half of its class abilities, or half the power of them at any rate. I'd recommend removing Channel Spell and Fast Movement, while slightly reducing the power of the Weapon Bond abilities. Their fewer spells known and spells per day compared to a Bard makes their spellcasting basically similar in power to that of a Bard, though possibly a bit superior still.</p><p></p><p>Now, regardless of whether or not you heed that advice, I have to point out the following flaws and missing details in your class description:</p><p>1. Arcane Armor does not mention what type of armor bonus it grants. It should definately belong to some specific type, such as Armor, Shield, Deflection, or whatever.</p><p>2. "supernatural called" in the Weapon Bond description should say "supernatural calling".</p><p>3. Weapon Bond I should specify if it only applies during a full-attack action, or not. I suggest that it should require a full-attack action.</p><p>4. Weapon Bond III's phrase "the arcane armsman’s extra attack loses the –2 penalty, as well as all other attacks made in the same round." does not make sense; what does it mean by 'as well as all other attacks made in the same round'?. I'd suggest not leaving the True Strike benefit Quickened.</p><p>5. Weapon Bond IV should probably be weakened to only functioning for 1 round when used, making it sort of an multiple-attack Smite sort of deal.</p><p>6. Arcane Skill does not specify what type of bonus it grants, though I suppose in this case it could be an unnamed bonus, though named bonuses are preferable.</p><p>7. Channel Spell is too powerful and inadequately worded. You should mention in the ability's own text that it's number of uses per day is limited by level, as per the class' progression table. I would suggest requiring that the spell's normal casting time be used for placing it in the weapon, or possibly just making it a standard action to imbue.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 2028702, member: 13966"] The Arcane Armsman's access to combat spells, their Channel Spell ability, and their Weapon Bond ability make them much more powerful than a Bard. Their other class features would just make them equivalent to a Bard only more martially-focused than skill/song-focused. So, as it stands, the Arcane Armsman should lose about half of its class abilities, or half the power of them at any rate. I'd recommend removing Channel Spell and Fast Movement, while slightly reducing the power of the Weapon Bond abilities. Their fewer spells known and spells per day compared to a Bard makes their spellcasting basically similar in power to that of a Bard, though possibly a bit superior still. Now, regardless of whether or not you heed that advice, I have to point out the following flaws and missing details in your class description: 1. Arcane Armor does not mention what type of armor bonus it grants. It should definately belong to some specific type, such as Armor, Shield, Deflection, or whatever. 2. "supernatural called" in the Weapon Bond description should say "supernatural calling". 3. Weapon Bond I should specify if it only applies during a full-attack action, or not. I suggest that it should require a full-attack action. 4. Weapon Bond III's phrase "the arcane armsman’s extra attack loses the –2 penalty, as well as all other attacks made in the same round." does not make sense; what does it mean by 'as well as all other attacks made in the same round'?. I'd suggest not leaving the True Strike benefit Quickened. 5. Weapon Bond IV should probably be weakened to only functioning for 1 round when used, making it sort of an multiple-attack Smite sort of deal. 6. Arcane Skill does not specify what type of bonus it grants, though I suppose in this case it could be an unnamed bonus, though named bonuses are preferable. 7. Channel Spell is too powerful and inadequately worded. You should mention in the ability's own text that it's number of uses per day is limited by level, as per the class' progression table. I would suggest requiring that the spell's normal casting time be used for placing it in the weapon, or possibly just making it a standard action to imbue. [/QUOTE]
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Two Arcane Warrior classes for review
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