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*Pathfinder & Starfinder
Two Arcane Warrior classes for review
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<blockquote data-quote="cablop" data-source="post: 3308837" data-attributes="member: 49406"><p>I disagree... I think this class let us remember the multiclass Fighter/Wizard characters from Second Edition, and let us upgrade them from 2E to 3E or 3.5E qith ease. That's was I was looking for, and this class is the best approach to it.</p><p></p><p>Taking in consideration 5 arcane level spells are not stronger at 20th level as 9 arcane levels could be at 20th Wizard levels... then wizardry in this class are not stronger as it seems...</p><p></p><p>Both classes can take Feat equivalencies in 2E, and character taken best saving trows at that time...</p><p></p><p>I suggest few changes to this class:</p><p></p><p>Two good saving throws, fortitude and will, reflex is the bad saving throw, it reflects the wizard saving trow and the fighter saving throw. 2E characters taken the best saving trow from their classes. That's closer but a little bit better than having 10th/10th Wizard/Fighter Levels.</p><p></p><p>But BAB is not as good in a character with both classes, then I suggest change the BAB to intermediate, like cleric BAB. Equals than having 10th/10th Wizard/Fighter levels.</p><p></p><p>Both original classes have good amount of feats, I think adding a feat at second level could make a better approach to the Fighter side of the character. Best amount of feats than a wizard but not good as a fighter, and can't take Fighter exclusive Feats. That's significally less than having 10th/10th Wizard/Fighter levels. Just having 5 feats at 20th Arcane Knight level instead of 8 Feats a 10th/10th Wizard/Fighter level. But off course You can cast using Light Armour... (Maybe I'll add casting in Medium Armour at 12th or 17th level without arcane spell failure, just to balance the three feats lack, but considering decreasing power of familiar).</p><p></p><p>Hit dice 1d8... a little bit better than having 1d4/2+1d10/2 like 2E, but off course you can get 1 in the dice roll.</p><p></p><p>Spells known... A little better than having 10/10 Wizard/Fighter Levels. But I'll add a 0 for 6th level spells at 20th Arcane Knight level, then you only can cast 6th level Arcane Spells depending in your Intelligence bonus (off course if you have such intelligence... why are you chosing this class?). This adjustment just reflects the posibility to increase the class levels beyond Epic Levels, then a 35th or 40th Arcane Knight can cast 9th arcane level spells.</p><p></p><p>The familiar was a good idea, but that familiar is as stronger as a wizard familiar could be... maybe increasing the level of the Special Familiar Habilities (Alertness, speak with master, and so on) availability. If this penalty isn't taken you lost the ability to cast in mediom armour proposed at 12th (or 17th) level exchanging it to a normal familiar progression. That reflects the tendency of your style, Combat-oriented or Magic-oriented.</p><p></p><p>I don't think this class is strongly powerfull, consider a full Wizard could overcome the power of the Arcane Knight with ease, and a true Fighter have a wider amount of Feats, Fighter is still able to fight using heavy armour, and Arcane Knight still provokes atack of opportunities when casting spells, yes, Arcane Knight have advantages, as a familiar, but... how can you get involved in melee combat and taking care of your familiar at the same time?</p><p></p><p>Off course, you can consider this suggested Arcane Knight as a variant of the proposed one, geting a more Feat-n'-Magic-oriented Knight lacking of physical combat precision.</p><p></p><p>Take in consideration, an Arcane Knight class demands good scores in Strength and Intelligence and no bad scores on Dexterity and Constitution. That's difficult to accomplish.</p></blockquote><p></p>
[QUOTE="cablop, post: 3308837, member: 49406"] I disagree... I think this class let us remember the multiclass Fighter/Wizard characters from Second Edition, and let us upgrade them from 2E to 3E or 3.5E qith ease. That's was I was looking for, and this class is the best approach to it. Taking in consideration 5 arcane level spells are not stronger at 20th level as 9 arcane levels could be at 20th Wizard levels... then wizardry in this class are not stronger as it seems... Both classes can take Feat equivalencies in 2E, and character taken best saving trows at that time... I suggest few changes to this class: Two good saving throws, fortitude and will, reflex is the bad saving throw, it reflects the wizard saving trow and the fighter saving throw. 2E characters taken the best saving trow from their classes. That's closer but a little bit better than having 10th/10th Wizard/Fighter Levels. But BAB is not as good in a character with both classes, then I suggest change the BAB to intermediate, like cleric BAB. Equals than having 10th/10th Wizard/Fighter levels. Both original classes have good amount of feats, I think adding a feat at second level could make a better approach to the Fighter side of the character. Best amount of feats than a wizard but not good as a fighter, and can't take Fighter exclusive Feats. That's significally less than having 10th/10th Wizard/Fighter levels. Just having 5 feats at 20th Arcane Knight level instead of 8 Feats a 10th/10th Wizard/Fighter level. But off course You can cast using Light Armour... (Maybe I'll add casting in Medium Armour at 12th or 17th level without arcane spell failure, just to balance the three feats lack, but considering decreasing power of familiar). Hit dice 1d8... a little bit better than having 1d4/2+1d10/2 like 2E, but off course you can get 1 in the dice roll. Spells known... A little better than having 10/10 Wizard/Fighter Levels. But I'll add a 0 for 6th level spells at 20th Arcane Knight level, then you only can cast 6th level Arcane Spells depending in your Intelligence bonus (off course if you have such intelligence... why are you chosing this class?). This adjustment just reflects the posibility to increase the class levels beyond Epic Levels, then a 35th or 40th Arcane Knight can cast 9th arcane level spells. The familiar was a good idea, but that familiar is as stronger as a wizard familiar could be... maybe increasing the level of the Special Familiar Habilities (Alertness, speak with master, and so on) availability. If this penalty isn't taken you lost the ability to cast in mediom armour proposed at 12th (or 17th) level exchanging it to a normal familiar progression. That reflects the tendency of your style, Combat-oriented or Magic-oriented. I don't think this class is strongly powerfull, consider a full Wizard could overcome the power of the Arcane Knight with ease, and a true Fighter have a wider amount of Feats, Fighter is still able to fight using heavy armour, and Arcane Knight still provokes atack of opportunities when casting spells, yes, Arcane Knight have advantages, as a familiar, but... how can you get involved in melee combat and taking care of your familiar at the same time? Off course, you can consider this suggested Arcane Knight as a variant of the proposed one, geting a more Feat-n'-Magic-oriented Knight lacking of physical combat precision. Take in consideration, an Arcane Knight class demands good scores in Strength and Intelligence and no bad scores on Dexterity and Constitution. That's difficult to accomplish. [/QUOTE]
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