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Two-blades ranger with two bastards - kosher?
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<blockquote data-quote="Lizard" data-source="post: 4596286" data-attributes="member: 1054"><p>Positioning, not poisoning. It's a rogue ability, 1st level, which lets a rogue attack a target and slide them up to Charisma modifier squares. Even if the target is utterly and completely incapable of moving, the rogue moves them. (The immobilized condition does not apply to forced movement.)</p><p></p><p>You may not find that annoying. I do. You find dual-wielding bastard swords annoying. I don't. So it goes.</p><p></p><p>But claiming there is any pretense to "realism" in 4e is as silly as claiming D&D was ever "Historically accurate". Even going back to "Brown Box" days, the game drew from a huge range of sources from across about 1,000 years of time and the works of a good dozen fantasy and SF authors.</p></blockquote><p></p>
[QUOTE="Lizard, post: 4596286, member: 1054"] Positioning, not poisoning. It's a rogue ability, 1st level, which lets a rogue attack a target and slide them up to Charisma modifier squares. Even if the target is utterly and completely incapable of moving, the rogue moves them. (The immobilized condition does not apply to forced movement.) You may not find that annoying. I do. You find dual-wielding bastard swords annoying. I don't. So it goes. But claiming there is any pretense to "realism" in 4e is as silly as claiming D&D was ever "Historically accurate". Even going back to "Brown Box" days, the game drew from a huge range of sources from across about 1,000 years of time and the works of a good dozen fantasy and SF authors. [/QUOTE]
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Two-blades ranger with two bastards - kosher?
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