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General Tabletop Discussion
D&D Older Editions
Two Camps of 4e Players (a rant)
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<blockquote data-quote="ExploderWizard" data-source="post: 4946141" data-attributes="member: 66434"><p>Part of the problem is the extremely dry and boring reference style of the rules. I have still not fully read the dreaded wall of text known as the classes chapter all the way through. 4E is the first D&D edition that I have played without reading the basic rules completely at least once. </p><p> </p><p>Today, I can still pick up and old rulebook like the 1E DMG, or an old basic set, and just read a part of it for fun. I only crack open a 4E book when I need to look something up. The rules have become so complex and involved that writing about them in an entertaining fashion just wouldn't be practical. The types of rules interactions in 4E are handled better by software than people. I don't know if I would bother playing 4E without the character builder. Hand writing out all the details for even a low level character is a pain in the butt. </p><p> </p><p>I just started running a new campaign, my first attempt at running 4E. I can say that if the monster builder didn't exist then I probably wouldn't be running at all. Being able to slap together custom creatures and foes without the ridiculous numbers of hit points is game saving. </p><p> </p><p>From both the DM and player side of things, I realize that 4E is a game I wouldn't want to deal with without software support. I have to ask the question: Is that level of rules complexity really necessary in a tabletop rpg?</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 4946141, member: 66434"] Part of the problem is the extremely dry and boring reference style of the rules. I have still not fully read the dreaded wall of text known as the classes chapter all the way through. 4E is the first D&D edition that I have played without reading the basic rules completely at least once. Today, I can still pick up and old rulebook like the 1E DMG, or an old basic set, and just read a part of it for fun. I only crack open a 4E book when I need to look something up. The rules have become so complex and involved that writing about them in an entertaining fashion just wouldn't be practical. The types of rules interactions in 4E are handled better by software than people. I don't know if I would bother playing 4E without the character builder. Hand writing out all the details for even a low level character is a pain in the butt. I just started running a new campaign, my first attempt at running 4E. I can say that if the monster builder didn't exist then I probably wouldn't be running at all. Being able to slap together custom creatures and foes without the ridiculous numbers of hit points is game saving. From both the DM and player side of things, I realize that 4E is a game I wouldn't want to deal with without software support. I have to ask the question: Is that level of rules complexity really necessary in a tabletop rpg? [/QUOTE]
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Two Camps of 4e Players (a rant)
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