Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Two Camps of 4e Players (a rant)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 4946580" data-attributes="member: 2011"><p>I think 4E is more complex than people think. Probably just as complex as 3E in some ways.</p><p></p><p>Either that, or it is so different from 3E that people who have played earlier versions might have more difficult times with it.</p><p></p><p>In our group, if a player is missing, someone else plays their PC. I never remember this being an issue in earlier versions (course, memory is a tricky thing).</p><p></p><p>This is an issue for 4E, at least for our group. It is fairly difficult for people to quickly grasp how to play a PC that is not theirs, even if they have seen that PC in action for many months. And, it's a bit daunting when you hand over a character sheet from Character Builder that is 6 or more pages long.</p><p></p><p>Even as DM, I have read all of my player's PC character sheets and every once in a while, I have to ask a player how the PC is doing what s/he is doing.</p><p></p><p></p><p>For years, just about anyone at a table could remember that a 7th level Wizard did 7D6 with a Fireball or a Lightning Bolt. Now, the player of the Wizard has to have a little Fireball cheat sheet. Or at least it seems that way for many spells. Is the target pushed 3 squares, or 2? Is the effect only if you hit, or if you miss as well? Do you target AC or Reflex or Fort or Will? Is the range 5 or 10? Mods + 1D6 or 2D6 or 3D6 or 1D8 or 2D8 or 3D8 or weapon or some other damage? Is the effect instantaneous, or does the effect last until save, until the end of the encounter, until the start of the caster's next turn, until the end of the caster's next turn, until the start of the target's next turn, or until the end of the target's next turn?</p><p></p><p>There seems to be a lot of rules involved in many powers, forcing players to have little cheat sheets for each power. And unlike 3E where it was mostly the complex spells (like Confusion), it's many spells / powers now. And, it's also class features. The ones that auto add to something on the character sheet are not so bad, but the conditional ones can be.</p><p></p><p>As a simple example, doing double damage on a critical is a lot easier rule to remember than "max+1D6, max+1D8, or max, or max+1D12, etc." depending on which weapon or implement is being used.</p><p></p><p>So yes, I think that Character Builder is practically essential to playing the game. One player in our group has designed his own spreadsheet, but it's still so complex that I modify a CB version of his PC, just to make sure the math is fine.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4946580, member: 2011"] I think 4E is more complex than people think. Probably just as complex as 3E in some ways. Either that, or it is so different from 3E that people who have played earlier versions might have more difficult times with it. In our group, if a player is missing, someone else plays their PC. I never remember this being an issue in earlier versions (course, memory is a tricky thing). This is an issue for 4E, at least for our group. It is fairly difficult for people to quickly grasp how to play a PC that is not theirs, even if they have seen that PC in action for many months. And, it's a bit daunting when you hand over a character sheet from Character Builder that is 6 or more pages long. Even as DM, I have read all of my player's PC character sheets and every once in a while, I have to ask a player how the PC is doing what s/he is doing. For years, just about anyone at a table could remember that a 7th level Wizard did 7D6 with a Fireball or a Lightning Bolt. Now, the player of the Wizard has to have a little Fireball cheat sheet. Or at least it seems that way for many spells. Is the target pushed 3 squares, or 2? Is the effect only if you hit, or if you miss as well? Do you target AC or Reflex or Fort or Will? Is the range 5 or 10? Mods + 1D6 or 2D6 or 3D6 or 1D8 or 2D8 or 3D8 or weapon or some other damage? Is the effect instantaneous, or does the effect last until save, until the end of the encounter, until the start of the caster's next turn, until the end of the caster's next turn, until the start of the target's next turn, or until the end of the target's next turn? There seems to be a lot of rules involved in many powers, forcing players to have little cheat sheets for each power. And unlike 3E where it was mostly the complex spells (like Confusion), it's many spells / powers now. And, it's also class features. The ones that auto add to something on the character sheet are not so bad, but the conditional ones can be. As a simple example, doing double damage on a critical is a lot easier rule to remember than "max+1D6, max+1D8, or max, or max+1D12, etc." depending on which weapon or implement is being used. So yes, I think that Character Builder is practically essential to playing the game. One player in our group has designed his own spreadsheet, but it's still so complex that I modify a CB version of his PC, just to make sure the math is fine. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Two Camps of 4e Players (a rant)
Top