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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Two Camps of 4e Players (a rant)
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<blockquote data-quote="cmbarona" data-source="post: 4946703" data-attributes="member: 71281"><p>Huh... it sounds like your'e complicating things for yourself. So what if you need to write down the text of your powers? Is memorizing Xd6 for Fireball, where X equals your level, any more difficult than simply figuring it out before the session and writing it down? It sounds like your group is trying to memorize class powers; to turn things around, I'd ask why you feel such an effort is necessary.</p><p> </p><p>I think 3.X and 4E are both complex, but they're complex in entirely different ways. I think 4E has more to do with learning interchangeable parts and applying those parts where necessary. One shouldn't endeavor to learn more of thse parts than they need. Why should I memorize a Wizard's Fireball damage at all? The Wizard will take care of that. I just need to memorize that my Warlord grants him bonus HP and a saving throw whenever he spends an action point, or even just write down a series of "Action Point Bonuses" somewhere and memorize <strong>that</strong> it exists. Whenever the Wizard spends an action point, I simply remind him of the bonuses he gets.</p><p> </p><p>I'd also argue that the crits aren't any more complex than before (I actually find them less difficult to grasp). How is max+XdY+misc. effects more complex than confirm+x2/3/4+misc. effects?</p></blockquote><p></p>
[QUOTE="cmbarona, post: 4946703, member: 71281"] Huh... it sounds like your'e complicating things for yourself. So what if you need to write down the text of your powers? Is memorizing Xd6 for Fireball, where X equals your level, any more difficult than simply figuring it out before the session and writing it down? It sounds like your group is trying to memorize class powers; to turn things around, I'd ask why you feel such an effort is necessary. I think 3.X and 4E are both complex, but they're complex in entirely different ways. I think 4E has more to do with learning interchangeable parts and applying those parts where necessary. One shouldn't endeavor to learn more of thse parts than they need. Why should I memorize a Wizard's Fireball damage at all? The Wizard will take care of that. I just need to memorize that my Warlord grants him bonus HP and a saving throw whenever he spends an action point, or even just write down a series of "Action Point Bonuses" somewhere and memorize [B]that[/B] it exists. Whenever the Wizard spends an action point, I simply remind him of the bonuses he gets. I'd also argue that the crits aren't any more complex than before (I actually find them less difficult to grasp). How is max+XdY+misc. effects more complex than confirm+x2/3/4+misc. effects? [/QUOTE]
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