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D&D Older Editions, OSR, & D&D Variants
Two Camps of 4e Players (a rant)
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<blockquote data-quote="eamon" data-source="post: 4949027" data-attributes="member: 51942"><p>To each his own! I do like some things about the character builder - particularly the ease with which you can whip up a character in it. The basic character sheet isn't equally good for all characters, but that's pretty much impossible, so I can hardly fault them there.</p><p></p><p>I play and enjoy 4e - I'm not focusing on 4e's complexities because I want an edition war. 3e has it's own issues. Perhaps it's unfortunate, but it serves as a well known comparison point, which is why I used it - it's just so easy to compare to. In any case, back to 4e...</p><p></p><p>I do know that in combat, there are many, many effects that "happen", and that we spend a lot of time administering them. It's perfectly normal for attack bonuses, damage and/or defenses of a creature to change almost every round, and even change several times a round or due to several factors. A 4e combat also takes many rounds. All in all, a bunch of effects occur and interact - and that may explain why some people just lose track during combat. </p><p></p><p>Part of this is fun - the areas of effects are small enough - and forced or voluntary movement effects common enough - to make battle interesting and tactical. But there's also a gray area of effects which do have such obvious tactical aspects but provide a bunch of sources of yet another small boost or penalty to a game statistic. These often encourage a party to cooperate and build characters smartly, so that's fun, but they also involve a lot of administration during combat, which is less fun. It doesn't surprise me that people that aren't into tracking a bunch of numbers sometimes just zone out - or that they focus on what matters to them, and don't have a firm understanding of the combat section of the rulebook - which contains many rules that don't come into play very often.</p><p></p><p>Just last Tuesday in our game an enemy's immediate action triggered OA's - and many people were surprised that the PC that was interrupted couldn't take an OA. This is just a rule that very rarely sees play, and it makes sense that it isn't a focus for most players.</p></blockquote><p></p>
[QUOTE="eamon, post: 4949027, member: 51942"] To each his own! I do like some things about the character builder - particularly the ease with which you can whip up a character in it. The basic character sheet isn't equally good for all characters, but that's pretty much impossible, so I can hardly fault them there. I play and enjoy 4e - I'm not focusing on 4e's complexities because I want an edition war. 3e has it's own issues. Perhaps it's unfortunate, but it serves as a well known comparison point, which is why I used it - it's just so easy to compare to. In any case, back to 4e... I do know that in combat, there are many, many effects that "happen", and that we spend a lot of time administering them. It's perfectly normal for attack bonuses, damage and/or defenses of a creature to change almost every round, and even change several times a round or due to several factors. A 4e combat also takes many rounds. All in all, a bunch of effects occur and interact - and that may explain why some people just lose track during combat. Part of this is fun - the areas of effects are small enough - and forced or voluntary movement effects common enough - to make battle interesting and tactical. But there's also a gray area of effects which do have such obvious tactical aspects but provide a bunch of sources of yet another small boost or penalty to a game statistic. These often encourage a party to cooperate and build characters smartly, so that's fun, but they also involve a lot of administration during combat, which is less fun. It doesn't surprise me that people that aren't into tracking a bunch of numbers sometimes just zone out - or that they focus on what matters to them, and don't have a firm understanding of the combat section of the rulebook - which contains many rules that don't come into play very often. Just last Tuesday in our game an enemy's immediate action triggered OA's - and many people were surprised that the PC that was interrupted couldn't take an OA. This is just a rule that very rarely sees play, and it makes sense that it isn't a focus for most players. [/QUOTE]
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