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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Two Camps of 4e Players (a rant)
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<blockquote data-quote="AbdulAlhazred" data-source="post: 4949398" data-attributes="member: 82106"><p>Interesting. Well, everyone has slightly different perspectives on things. For myself I'd say 4e is a LOT more complex than 1e or 2e in practically every way. 3e I have to pretty much plead ignorance like Garthanos, lol. Even casters in those editions were really pretty simple. A LOT of the "fiddly" rules back then were things you didn't really have to consider during an adventure, like "what's my chance to know a spell?" I mean who cares unless you happen to be learning spells, which happens every other friday at most. All you DID have to know was "I got these spells" and you had a general idea of what they did. Usually whatever that was it was pretty decisive and there wasn't a lot of admin. I hit the goblins with sleep, well, huh, they're asleep... Each spell pretty much did one thing. You memorized a number of them that was in a chart in the book and NEVER changed except when you leveled. </p><p></p><p>4e in that regard is MUCH MUCH more complex. The fiddly bits stick out more into play time than they did in the old days. They did get rid of things like a STR buffing spell changing a whole bunch of your bonuses, but there weren't THAT many back then to start with. Now you have a dozen conditions and practically infinite effects and then the wizard decides to try to use his cunning dagger and his orb of ultimate imposition one in each hand while his familiar holds his other orb and GGGGAAAAHHHH! </p><p></p><p>On the other hand in many many ways its a much more fun game and I wouldn't go back. </p><p></p><p>Interestingly I don't honestly have THAT much problem with tracking stuff in combat either. It could be a result of the way we play. My old D&D buds are all scattered to the four winds, so we can only play online with Maptool. It provides init tracking, condition tracking, and macros that, while a big PITA to write, can really help out with all that stuff. So maybe I'm not so exposed to how easy all that is on the regular table top. Once in a while one of us forgets something or we forget to do a save and have to go back and do it later, etc. I don't think it really hurts anything.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4949398, member: 82106"] Interesting. Well, everyone has slightly different perspectives on things. For myself I'd say 4e is a LOT more complex than 1e or 2e in practically every way. 3e I have to pretty much plead ignorance like Garthanos, lol. Even casters in those editions were really pretty simple. A LOT of the "fiddly" rules back then were things you didn't really have to consider during an adventure, like "what's my chance to know a spell?" I mean who cares unless you happen to be learning spells, which happens every other friday at most. All you DID have to know was "I got these spells" and you had a general idea of what they did. Usually whatever that was it was pretty decisive and there wasn't a lot of admin. I hit the goblins with sleep, well, huh, they're asleep... Each spell pretty much did one thing. You memorized a number of them that was in a chart in the book and NEVER changed except when you leveled. 4e in that regard is MUCH MUCH more complex. The fiddly bits stick out more into play time than they did in the old days. They did get rid of things like a STR buffing spell changing a whole bunch of your bonuses, but there weren't THAT many back then to start with. Now you have a dozen conditions and practically infinite effects and then the wizard decides to try to use his cunning dagger and his orb of ultimate imposition one in each hand while his familiar holds his other orb and GGGGAAAAHHHH! On the other hand in many many ways its a much more fun game and I wouldn't go back. Interestingly I don't honestly have THAT much problem with tracking stuff in combat either. It could be a result of the way we play. My old D&D buds are all scattered to the four winds, so we can only play online with Maptool. It provides init tracking, condition tracking, and macros that, while a big PITA to write, can really help out with all that stuff. So maybe I'm not so exposed to how easy all that is on the regular table top. Once in a while one of us forgets something or we forget to do a save and have to go back and do it later, etc. I don't think it really hurts anything. [/QUOTE]
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