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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Two Camps of 4e Players (a rant)
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<blockquote data-quote="Infiniti2000" data-source="post: 4955684" data-attributes="member: 31734"><p>I agree. But inserting monsters at something like level+10 is for <em>very</em> experienced DM's only. I consider myself a very experienced DM and I can't even figure out how to describe such things to the players appropriately enough, in game. As you point out, dragons come in all experience levels, so simply saying 'dragon' doesn't work, and identifying a dragon of a particular size doesn't help without a knowledge check (perhaps) or metagaming information. Anything else I can come up with I think simply hampers my descriptions of other, level-appropriate monsters. I can't embellish other descriptions for more dramatic play without the fear that the party will skip out on a carefully planned but doable encounter.</p><p></p><p>I think for maybe 95% of the DM's (and groups) out there, that never using a too-high-level encounter is a good thing. Simply, never having the option to engage in said encounter. It's just not worth the effort and likely degrading of your game to try and maintain some perceived notion of realism.</p><p></p><p>Also, I don't want to get into an edition war, but make sure that if you like the concept of level+10 encounters (potentially), you're also not one of those people who want the save-or-die effects back in the game. Then, I simply can't agree at all.</p></blockquote><p></p>
[QUOTE="Infiniti2000, post: 4955684, member: 31734"] I agree. But inserting monsters at something like level+10 is for [I]very[/I] experienced DM's only. I consider myself a very experienced DM and I can't even figure out how to describe such things to the players appropriately enough, in game. As you point out, dragons come in all experience levels, so simply saying 'dragon' doesn't work, and identifying a dragon of a particular size doesn't help without a knowledge check (perhaps) or metagaming information. Anything else I can come up with I think simply hampers my descriptions of other, level-appropriate monsters. I can't embellish other descriptions for more dramatic play without the fear that the party will skip out on a carefully planned but doable encounter. I think for maybe 95% of the DM's (and groups) out there, that never using a too-high-level encounter is a good thing. Simply, never having the option to engage in said encounter. It's just not worth the effort and likely degrading of your game to try and maintain some perceived notion of realism. Also, I don't want to get into an edition war, but make sure that if you like the concept of level+10 encounters (potentially), you're also not one of those people who want the save-or-die effects back in the game. Then, I simply can't agree at all. [/QUOTE]
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