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Two Cauldron-Born questions/comments
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<blockquote data-quote="RangerWickett" data-source="post: 6073189" data-attributes="member: 63"><p>It's pretty standard spy etiquette. If the party is caught, they were acting outside the bounds of their orders, and had fled overseas after an investigation uncovered abuses of their authority. If they just get spotted and manage to escape, the RHC denies the allegations, and reiterates its respect for the sovereignty of nation X, Y, or Z. If they killed Luc and escaped, Risur extends its condolences to the Jierre family but denies that any Risuri assets were involved.</p><p></p><p>Luc is pretty low-visibility, and not very well-known even in his homeland, so him dying doesn't provoke a nationwide anger against Risur. But it would damned well piss off Lya. Then again, she is rational to a fault, and while she'll always hate the people who killed her brother, she won't act in anger by seeking revenge.</p><p> </p><p> </p><p> </p><p>As for Prestige and soldiers, </p><p></p><p></p><p></p><p>Fifty soldiers is listed as Level 5. Getting them for a few hours (you're not just doing one fight; you're storming several city blocks, arranging coordinated tactics, securing a perimeter so people don't flee or ambush you, etc.) raises it to level 6. </p><p></p><p>Normally that's 2 levels above yours, so it takes a week to get the logistics figured out. If you make your Diplomacy check (DC 33), you can get it in a day. And if the party can pull that off, good for them. (A top-shelf Diplomacy check at 10th level is, what, 5 level + 5 proficient + 6 Cha + 3 skill focus + 2 racial + 2 item? That's +23. If a character invests a ton of resources into Diplomacy, let him have his small army.)</p><p></p><p>So say at the start of the whole task force, your players (who count at 8 officers apiece or 40 total), their 50 officers, and their 50 soldiers (who count as 200 officers on an assault) attack the Theater of Scoundrels. That's 290 people vs. 100 defenders. If the party hasn't found the mole, Kell gets alerted to the massive attack coming and he pulls in another 50 guys. So it's basically 2 on 1. </p><p></p><p>You don't have sufficient guys for it to be 'optimal,' so you take a -5 penalty. Kell sneaks out (because f*ck that noise), so the defenders' morale isn't limitless. But still you're going to have to get an Intimidate check (DC 30) to get them to stand down without a blood-bath. If that fails, you're looking at 75 casualties on the party's side in order to topple the theater.</p><p></p><p>And that's not even considering what sorts of other tricks Kell's people might pull. I'd include at least 3 mishap possibilities that might make things harder.</p><p></p><p>If they succeed, great job! Kell's still on the run and still has other strongholds, though, and the party likely got 50 soldiers and 25 officers incapacitated or killed.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 6073189, member: 63"] It's pretty standard spy etiquette. If the party is caught, they were acting outside the bounds of their orders, and had fled overseas after an investigation uncovered abuses of their authority. If they just get spotted and manage to escape, the RHC denies the allegations, and reiterates its respect for the sovereignty of nation X, Y, or Z. If they killed Luc and escaped, Risur extends its condolences to the Jierre family but denies that any Risuri assets were involved. Luc is pretty low-visibility, and not very well-known even in his homeland, so him dying doesn't provoke a nationwide anger against Risur. But it would damned well piss off Lya. Then again, she is rational to a fault, and while she'll always hate the people who killed her brother, she won't act in anger by seeking revenge. As for Prestige and soldiers, Fifty soldiers is listed as Level 5. Getting them for a few hours (you're not just doing one fight; you're storming several city blocks, arranging coordinated tactics, securing a perimeter so people don't flee or ambush you, etc.) raises it to level 6. Normally that's 2 levels above yours, so it takes a week to get the logistics figured out. If you make your Diplomacy check (DC 33), you can get it in a day. And if the party can pull that off, good for them. (A top-shelf Diplomacy check at 10th level is, what, 5 level + 5 proficient + 6 Cha + 3 skill focus + 2 racial + 2 item? That's +23. If a character invests a ton of resources into Diplomacy, let him have his small army.) So say at the start of the whole task force, your players (who count at 8 officers apiece or 40 total), their 50 officers, and their 50 soldiers (who count as 200 officers on an assault) attack the Theater of Scoundrels. That's 290 people vs. 100 defenders. If the party hasn't found the mole, Kell gets alerted to the massive attack coming and he pulls in another 50 guys. So it's basically 2 on 1. You don't have sufficient guys for it to be 'optimal,' so you take a -5 penalty. Kell sneaks out (because f*ck that noise), so the defenders' morale isn't limitless. But still you're going to have to get an Intimidate check (DC 30) to get them to stand down without a blood-bath. If that fails, you're looking at 75 casualties on the party's side in order to topple the theater. And that's not even considering what sorts of other tricks Kell's people might pull. I'd include at least 3 mishap possibilities that might make things harder. If they succeed, great job! Kell's still on the run and still has other strongholds, though, and the party likely got 50 soldiers and 25 officers incapacitated or killed. [/QUOTE]
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