Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
two changes: replacing DR, replacing SR
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Plane Sailing" data-source="post: 2125916" data-attributes="member: 114"><p>The key issue of DR is that it affects weak attacks more than strong attacks. Last weekend we fought a clay golem, and didn't have magic adamatine blunt weapons ( no big surprise there!), thus the barbarian could rage and hack at it fro 1d12+9 with his greataxe, but the guy with the crossbow doing 1d8+1 couldn't touch it no matter what.</p><p></p><p>More hit points would completely change that dynamic.</p><p></p><p>Fast Healing would allow damage from lesser weapons to be countered more quickly and so could considered to be similar, BUT it is much more bookkeeping.</p><p></p><p>One option would be to go back to DR x/magic for everything except for the "specials".</p><p></p><p>What I might be tempted to do is to keep the DR/slashing or DR/blunt etc which is really a structural issue for the creature and ditch all the rest</p><p></p><p>Spell Resistance - I'd change to a flat percentage chance of working which doesn't depend upon caster level of mage attacking... effectively a "miss chance" for magic. Set the percentage according to what seems right to you - e.g.</p><p></p><p>SR 1-10 = 10%</p><p>SR 11-20 = 20%</p><p>SR 21+ = 50%</p><p></p><p>(I've not looked up the SR spread of critters, I just pulled those numbers out of a flying monkey for illustrative purposes)</p><p></p><p>Any good?</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 2125916, member: 114"] The key issue of DR is that it affects weak attacks more than strong attacks. Last weekend we fought a clay golem, and didn't have magic adamatine blunt weapons ( no big surprise there!), thus the barbarian could rage and hack at it fro 1d12+9 with his greataxe, but the guy with the crossbow doing 1d8+1 couldn't touch it no matter what. More hit points would completely change that dynamic. Fast Healing would allow damage from lesser weapons to be countered more quickly and so could considered to be similar, BUT it is much more bookkeeping. One option would be to go back to DR x/magic for everything except for the "specials". What I might be tempted to do is to keep the DR/slashing or DR/blunt etc which is really a structural issue for the creature and ditch all the rest Spell Resistance - I'd change to a flat percentage chance of working which doesn't depend upon caster level of mage attacking... effectively a "miss chance" for magic. Set the percentage according to what seems right to you - e.g. SR 1-10 = 10% SR 11-20 = 20% SR 21+ = 50% (I've not looked up the SR spread of critters, I just pulled those numbers out of a flying monkey for illustrative purposes) Any good? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
two changes: replacing DR, replacing SR
Top