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Community
General Tabletop Discussion
*Pathfinder & Starfinder
two changes: replacing DR, replacing SR
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<blockquote data-quote="Rystil Arden" data-source="post: 2126983" data-attributes="member: 29014"><p>I agree with Arkhandus. Eliminating SR is a step backwards. You are effectively depriving yourself of a set of tools used to balance different spells and allow for a variety of different protection mechanics. If you don't give a saving throw in exchange, it becomes pathetically easy to destroy big creatures that once had high SR with ranged touch spells. On the other hand, giving a save against everything will probably make outsiders and monks with even petty SRs (heck, even SR 1 is enough if that grants saves against no-save spells) very dangerous, at least in 3.5, because it is now very hard to get a decent DC on one's spells and these two groups of creatures have no weak saves.</p><p> </p><p>Because spells that do allow saves are generally lower level for the same effect than those that do not, allowing saves for SR-based creatures will make the save-based spells the best recourse, since these will be slightly more effective now than they would have been if the creature had SR, whereas the no-save spells are weakened significantly. Even so, if its an outsider, there are really no good options.</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 2126983, member: 29014"] I agree with Arkhandus. Eliminating SR is a step backwards. You are effectively depriving yourself of a set of tools used to balance different spells and allow for a variety of different protection mechanics. If you don't give a saving throw in exchange, it becomes pathetically easy to destroy big creatures that once had high SR with ranged touch spells. On the other hand, giving a save against everything will probably make outsiders and monks with even petty SRs (heck, even SR 1 is enough if that grants saves against no-save spells) very dangerous, at least in 3.5, because it is now very hard to get a decent DC on one's spells and these two groups of creatures have no weak saves. Because spells that do allow saves are generally lower level for the same effect than those that do not, allowing saves for SR-based creatures will make the save-based spells the best recourse, since these will be slightly more effective now than they would have been if the creature had SR, whereas the no-save spells are weakened significantly. Even so, if its an outsider, there are really no good options. [/QUOTE]
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Community
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two changes: replacing DR, replacing SR
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