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Two Characters??
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<blockquote data-quote="ForceUser" data-source="post: 311444" data-attributes="member: 2785"><p>I once played in a short-lived Forgotten Realms campaign where I played two characters, a wizard and a fighter. The wizard had hired the fighter as a bodyguard and, being a snooty horse's rear end, treated her like a lackey. Taking it all in stride, the fighter robbed him blind at every opportunity. The dicotomy was a lot of fun to roleplay, and the other players were often in stitches at how my two characters were so different and so obviously despised each other. It was great fun for me as I really got to stretch my roleplaying legs. </p><p></p><p>These days, I most often encounter one player playing two characters if the main character has the Leadership feat: it's often easier for the DM to let the player roleplay both the main and the cohort. The cohorts, of course, DO work cohesively with the main characters, as that is their purpose, although being cohorts they are generally in the background when we roleplay downtime and non-violent encounters. </p><p></p><p>You know, I'm of the opinion that Leadership is probably the most powerful feat in the game because it comes close to doubling a character's power and versatility, especially if you choose a class that is complementary to your main character's class. Anyone agree?</p></blockquote><p></p>
[QUOTE="ForceUser, post: 311444, member: 2785"] I once played in a short-lived Forgotten Realms campaign where I played two characters, a wizard and a fighter. The wizard had hired the fighter as a bodyguard and, being a snooty horse's rear end, treated her like a lackey. Taking it all in stride, the fighter robbed him blind at every opportunity. The dicotomy was a lot of fun to roleplay, and the other players were often in stitches at how my two characters were so different and so obviously despised each other. It was great fun for me as I really got to stretch my roleplaying legs. These days, I most often encounter one player playing two characters if the main character has the Leadership feat: it's often easier for the DM to let the player roleplay both the main and the cohort. The cohorts, of course, DO work cohesively with the main characters, as that is their purpose, although being cohorts they are generally in the background when we roleplay downtime and non-violent encounters. You know, I'm of the opinion that Leadership is probably the most powerful feat in the game because it comes close to doubling a character's power and versatility, especially if you choose a class that is complementary to your main character's class. Anyone agree? [/QUOTE]
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