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General Tabletop Discussion
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Two Combat Systems, One Game
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<blockquote data-quote="Li Shenron" data-source="post: 8830034" data-attributes="member: 1465"><p>I guess this is not what you're looking for, but for me D&D itself offers at least two combat systems: TotM and the full default combat system.</p><p></p><p>In TotM you don't keep much track of positions, distances and such. It might vary in the level of approximation: one DM might not bother where things are even in broad strokes as long as you know who is in the battle, another DM may work loosely with near/far conditions, but you very rarely track distances accurately because in TotM you have no visual aids. So the result is to use a somewhat incomplete set of rules compared to the full default system.</p><p></p><p>I know many DMs who use TotM for short, unimportant battles and the full system for featured encounters. Personally I even occasionally skipped the combat rules completely and reduce trivial encounters to a couple of rolls, making something up in terms of random possible costs for the PCs. Even if you just decide not to use HP for smaller monsters and let them die at the first hit, in a sense you're using an alternative combat system.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 8830034, member: 1465"] I guess this is not what you're looking for, but for me D&D itself offers at least two combat systems: TotM and the full default combat system. In TotM you don't keep much track of positions, distances and such. It might vary in the level of approximation: one DM might not bother where things are even in broad strokes as long as you know who is in the battle, another DM may work loosely with near/far conditions, but you very rarely track distances accurately because in TotM you have no visual aids. So the result is to use a somewhat incomplete set of rules compared to the full default system. I know many DMs who use TotM for short, unimportant battles and the full system for featured encounters. Personally I even occasionally skipped the combat rules completely and reduce trivial encounters to a couple of rolls, making something up in terms of random possible costs for the PCs. Even if you just decide not to use HP for smaller monsters and let them die at the first hit, in a sense you're using an alternative combat system. [/QUOTE]
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