Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Two different perspectives on character concept
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="gamerprinter" data-source="post: 6345410" data-attributes="member: 50895"><p>Really? In what way is roleplaying in 1978 less sophisticated than today? In my experience, the level of roleplaying done by players in general was far more in depth and sophistocated in 1978, than any game I've played since 1990, as if the closer we are to today, the less sophistocated roleplaying has become. It is isn't new and improved today, it seems to be abbreviated and hand-waved to a mere shadow of the level of roleplay I experienced in past decades. In fact when I put in the effort of roleplaying in a recent game, the newer players look at me strangely, as if I'm doing something odd. The way the new players run their characters is more like "my fighter does this..." instead of 'I reach into my belt and pull the sword from the scabbard and cry out, "Cry havoc yonder dogs of war!" (This may just apply to my game, but it 'seems' the new players are less willing to 'roleplay'.)</p><p></p><p>I consider WCYD and WYA as apples and oranges. If I were to describe myself, as to WCID, I'd emphasize creativity, skills in cartography and graphic design and a deep intuition into whatever my mind is set upon at the moment. 'What I do', however, is a separate concept as to 'who I am'. Who I am involves my personality, my network of friends and family, and the kind of person I am - not what I do. I treat my PC concepts the same, WCID and WIA are 2 separate entities and separate discussions.</p><p></p><p>While there might be some game systems that put a greater emphasis on background concepts more than the other, being primarily a D&D/PF gamer, I've never needed a system to ask those questions on character concept. I've always treat it with a worksheet I fill out myself, and have my players fill out pertaining to what makes their character tick. I include flaws, past incidences that helped meld a certain personality and view of how this character fits in the party and fits in the wider world. I've never considered building one's background in any way reliant on the game system one is playing. Rather an add-on requirement of any character in establishing who they are and what they do. I see character class features and skills as skill sets only, and not a driving force into who they are, only applying to what they do.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 6345410, member: 50895"] Really? In what way is roleplaying in 1978 less sophisticated than today? In my experience, the level of roleplaying done by players in general was far more in depth and sophistocated in 1978, than any game I've played since 1990, as if the closer we are to today, the less sophistocated roleplaying has become. It is isn't new and improved today, it seems to be abbreviated and hand-waved to a mere shadow of the level of roleplay I experienced in past decades. In fact when I put in the effort of roleplaying in a recent game, the newer players look at me strangely, as if I'm doing something odd. The way the new players run their characters is more like "my fighter does this..." instead of 'I reach into my belt and pull the sword from the scabbard and cry out, "Cry havoc yonder dogs of war!" (This may just apply to my game, but it 'seems' the new players are less willing to 'roleplay'.) I consider WCYD and WYA as apples and oranges. If I were to describe myself, as to WCID, I'd emphasize creativity, skills in cartography and graphic design and a deep intuition into whatever my mind is set upon at the moment. 'What I do', however, is a separate concept as to 'who I am'. Who I am involves my personality, my network of friends and family, and the kind of person I am - not what I do. I treat my PC concepts the same, WCID and WIA are 2 separate entities and separate discussions. While there might be some game systems that put a greater emphasis on background concepts more than the other, being primarily a D&D/PF gamer, I've never needed a system to ask those questions on character concept. I've always treat it with a worksheet I fill out myself, and have my players fill out pertaining to what makes their character tick. I include flaws, past incidences that helped meld a certain personality and view of how this character fits in the party and fits in the wider world. I've never considered building one's background in any way reliant on the game system one is playing. Rather an add-on requirement of any character in establishing who they are and what they do. I see character class features and skills as skill sets only, and not a driving force into who they are, only applying to what they do. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Two different perspectives on character concept
Top