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General Tabletop Discussion
*TTRPGs General
Two different perspectives on character concept
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<blockquote data-quote="billd91" data-source="post: 6347424" data-attributes="member: 3400"><p>The approach I take to characters (and character concept) depends. Sometimes, I reflect on what character classes I haven't played much lately, pick one of those, and make up a character. In those cases, I'm largely looking at what the character can do.</p><p></p><p>Other times, I come with an idea like an accountant's son who sneaks away to become... an <strong>Adventurer</strong> *<em>fanfare*</em>. And then I think about what sort of adventurer he would want to be. So there I'm looking at the character's motivations and personality first.</p><p></p><p>I probably favor the first over the second approach a little bit particularly when I'm not the first player to pitch his character to the GM. In those cases, I often sit back and let everyone get their ideas in and then cover where there are adventuring deficiencies.</p></blockquote><p></p>
[QUOTE="billd91, post: 6347424, member: 3400"] The approach I take to characters (and character concept) depends. Sometimes, I reflect on what character classes I haven't played much lately, pick one of those, and make up a character. In those cases, I'm largely looking at what the character can do. Other times, I come with an idea like an accountant's son who sneaks away to become... an [b]Adventurer[/b] *[i]fanfare*[/i]. And then I think about what sort of adventurer he would want to be. So there I'm looking at the character's motivations and personality first. I probably favor the first over the second approach a little bit particularly when I'm not the first player to pitch his character to the GM. In those cases, I often sit back and let everyone get their ideas in and then cover where there are adventuring deficiencies. [/QUOTE]
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