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Two different perspectives on character concept
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<blockquote data-quote="Zhaleskra" data-source="post: 6347808" data-attributes="member: 20544"><p>If nothing else, you've been me hooks for the background. "Love of country?", or city-state in this case, is covered by zir (because Zi Ri don't get a gender choice and are all hermaphrodites) having the "Guard Warrior Experience" advantage. Internal conflict comes more from mechanics in this case, than from conflicting viewpoints, though zie may well have those as well. Zi Ri, who are dragons, are mechanically not built to be warriors. In addition to several negative modifiers, the only armor they can use is shields, and even then when not in flight (levitating is okay) and their weapons a limited to small weapons and their natural weapons. Zhalèskra obviously liked magic enough to risk zir own life to take the "Self-taught Mage" advantage, which in itself, represents frequently casting spontaneous spells during childhood without killing yourself. The city-state I chose, Ovirucci, is close to the the branch's Verticals, so monsters nearby is a given. Smith Experience and Pattern Mage experience I already covered. Zir other advantages are just additional spell advantages.</p><p></p><p>I haven't mentioned what I chose as zir disadvantages. Fragile Bones, which was kept from the old version, Zhalèskra takes a minimum of 3 damage from Crushing weapons, ramming (because falling is unlikely for a species that can also levitate), and frequently breaks a bone on a Defense botch. The difference this time is this version does not have the Easy to Heal advantage, which wouldn't help for bone repair healing anyway. Actually, I pretty much kept most of the original disadvantages. Snorer: In addition to making noise while sleeping, as a Zi Ri, zie breathes fire when zie snores. Bizzare Practice: I actually don't want to say too much on this one, other than that I can justify zir unusual clothing choice because of the Guard and Smith advantages.</p></blockquote><p></p>
[QUOTE="Zhaleskra, post: 6347808, member: 20544"] If nothing else, you've been me hooks for the background. "Love of country?", or city-state in this case, is covered by zir (because Zi Ri don't get a gender choice and are all hermaphrodites) having the "Guard Warrior Experience" advantage. Internal conflict comes more from mechanics in this case, than from conflicting viewpoints, though zie may well have those as well. Zi Ri, who are dragons, are mechanically not built to be warriors. In addition to several negative modifiers, the only armor they can use is shields, and even then when not in flight (levitating is okay) and their weapons a limited to small weapons and their natural weapons. Zhalèskra obviously liked magic enough to risk zir own life to take the "Self-taught Mage" advantage, which in itself, represents frequently casting spontaneous spells during childhood without killing yourself. The city-state I chose, Ovirucci, is close to the the branch's Verticals, so monsters nearby is a given. Smith Experience and Pattern Mage experience I already covered. Zir other advantages are just additional spell advantages. I haven't mentioned what I chose as zir disadvantages. Fragile Bones, which was kept from the old version, Zhalèskra takes a minimum of 3 damage from Crushing weapons, ramming (because falling is unlikely for a species that can also levitate), and frequently breaks a bone on a Defense botch. The difference this time is this version does not have the Easy to Heal advantage, which wouldn't help for bone repair healing anyway. Actually, I pretty much kept most of the original disadvantages. Snorer: In addition to making noise while sleeping, as a Zi Ri, zie breathes fire when zie snores. Bizzare Practice: I actually don't want to say too much on this one, other than that I can justify zir unusual clothing choice because of the Guard and Smith advantages. [/QUOTE]
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