Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Two different perspectives on character concept
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MoutonRustique" data-source="post: 6350846" data-attributes="member: 22362"><p>While you may be correct - it is very dangerous to say : "most people are wrong, but I am right". It can be true, but should be said with great caution.</p><p></p><p>Again, be careful as many of these terms are often something quite tangible as concepts to many people making them not WYCD but actually WYA - I've personally found it fairly common for people to be disappointed when the character could not perform (or performed too well) actions that were part of the character concept (or antithesis to it). That would indicate that they were building by WYA w/o paying much attention to the WYCD...</p><p></p><p><strong>Note:</strong> I am referring to <em>action</em> in its broadest sense - talking to the king, holding court, dealing with merchants, swinging a sword, basically <em>everything and anything one can do, attempt or talk about</em>, is an action in this sense.</p><p></p><p></p><p>I would argue that <strong>nothing</strong> <em>by itself</em> can ever define a personality - all words are clues that whittle away at the "infinite" possibilities making the picture clearer and clearer.</p><p></p><p>Also, that your preferred defining words are not prevalent may also be due to a "recent" general discarding of such terms precisely because they are so vague. There is also the "meta" consideration that alignment threads are often source of mod intervention and much bad blood -there has been a good deal of "training" done on these (and many other) boards that encourages avoiding the use of the terms. It is possible that their avoidance has become a bit of a "habit" (that is not the proper word I want... I want the word for : <em>Lorsqu'une personne évite de prendre une action par habitude encouragée par des renforcements fréquents</em>. I'm pretty sure there is one... damn.)</p><p></p><p>Lastly, in the specific case of alignment, that they (almost universally) used to be used to define a character was in part because of mechanical implications. The fact that the mechanical implications and the popularity of use dwindled at the same time could be read as suggesting that it was never, in fact, about WYA... (but as I, myself, and many others feel an obligation to point out : correlation does not equate causation.)</p><p></p><p>Possibly, but I very much doubt it. Such games as you mention (or versions of them) are ancient beyond belief; had they the kind of draw to the kind of people who like what we call RPGs, I am fairly convinced it would be as you ponder.</p><p></p><p><em><strong>Final note and "disclaimer" : </strong></em>I am of the firm belief that IRL, <em>who we are</em> <strong>is</strong> <em>what we do</em>. There is no mind reading. All we can know of another is what we can perceive. Who we are to the world is what we do while in it. The "true fondamental nature of your deepest true thoughts and motivations" are irrelevant. This being said, I would urge all to not be so stupid as to limit the scope of what <em>action</em> means - if someone is doing something out of spite <em>and lets it be perceived as such</em>, it is <strong>not</strong> the same action as someone doing it out of kindness <em>and lets it be perceived as such</em>. All perceivable parameters are part of the action.</p><p></p><p>This is why I fail to see a proper disconnect as you seem to be insisting upon with WYCD and WYA - while I agree that this is a useful "catch phrase" which leads to a meaningful thought process, this process like all human thought, it is not a straight line from A to B; it is more like a multi-parametered continuous self-correcting feedbacked system. Like in many such multi-input systems, if the time difference between which is first and second is sufficiently small to be without impact on the end product, pinpointing which is the <em>actual true, no, no, not that one, I know you want that one to be it for X and Y reasons, but you actually thought the other one first</em> is without purpose.</p><p></p><p>I hope I have not offended.</p></blockquote><p></p>
[QUOTE="MoutonRustique, post: 6350846, member: 22362"] While you may be correct - it is very dangerous to say : "most people are wrong, but I am right". It can be true, but should be said with great caution. Again, be careful as many of these terms are often something quite tangible as concepts to many people making them not WYCD but actually WYA - I've personally found it fairly common for people to be disappointed when the character could not perform (or performed too well) actions that were part of the character concept (or antithesis to it). That would indicate that they were building by WYA w/o paying much attention to the WYCD... [B]Note:[/B] I am referring to [I]action[/I] in its broadest sense - talking to the king, holding court, dealing with merchants, swinging a sword, basically [I]everything and anything one can do, attempt or talk about[/I], is an action in this sense. I would argue that [B]nothing[/B] [I]by itself[/I] can ever define a personality - all words are clues that whittle away at the "infinite" possibilities making the picture clearer and clearer. Also, that your preferred defining words are not prevalent may also be due to a "recent" general discarding of such terms precisely because they are so vague. There is also the "meta" consideration that alignment threads are often source of mod intervention and much bad blood -there has been a good deal of "training" done on these (and many other) boards that encourages avoiding the use of the terms. It is possible that their avoidance has become a bit of a "habit" (that is not the proper word I want... I want the word for : [I]Lorsqu'une personne évite de prendre une action par habitude encouragée par des renforcements fréquents[/I]. I'm pretty sure there is one... damn.) Lastly, in the specific case of alignment, that they (almost universally) used to be used to define a character was in part because of mechanical implications. The fact that the mechanical implications and the popularity of use dwindled at the same time could be read as suggesting that it was never, in fact, about WYA... (but as I, myself, and many others feel an obligation to point out : correlation does not equate causation.) Possibly, but I very much doubt it. Such games as you mention (or versions of them) are ancient beyond belief; had they the kind of draw to the kind of people who like what we call RPGs, I am fairly convinced it would be as you ponder. [I][B]Final note and "disclaimer" : [/B][/I]I am of the firm belief that IRL, [I]who we are[/I] [B]is[/B] [I]what we do[/I]. There is no mind reading. All we can know of another is what we can perceive. Who we are to the world is what we do while in it. The "true fondamental nature of your deepest true thoughts and motivations" are irrelevant. This being said, I would urge all to not be so stupid as to limit the scope of what [I]action[/I] means - if someone is doing something out of spite [I]and lets it be perceived as such[/I], it is [B]not[/B] the same action as someone doing it out of kindness [I]and lets it be perceived as such[/I]. All perceivable parameters are part of the action. This is why I fail to see a proper disconnect as you seem to be insisting upon with WYCD and WYA - while I agree that this is a useful "catch phrase" which leads to a meaningful thought process, this process like all human thought, it is not a straight line from A to B; it is more like a multi-parametered continuous self-correcting feedbacked system. Like in many such multi-input systems, if the time difference between which is first and second is sufficiently small to be without impact on the end product, pinpointing which is the [I]actual true, no, no, not that one, I know you want that one to be it for X and Y reasons, but you actually thought the other one first[/I] is without purpose. I hope I have not offended. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Two different perspectives on character concept
Top