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General Tabletop Discussion
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Two different perspectives on character concept
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<blockquote data-quote="Nellisir" data-source="post: 6353178" data-attributes="member: 70"><p>I usually DM. As a player (and I'm up front about this with DMs), I have a short attention span. So I create characters that are versatile so I as a player don't have to sit around with my thumb up my apple fritter, and characters that are clever so I can utilize the versatility. If I play a charismatic character I talk a lot; if I play an uncharismatic one I am more action-oriented. I've played wizards, clerics, fighters, and illusionists successfully; druid, bard, thief, and monk have never quite worked.</p><p></p><p>So yeah, powers oriented if you want to enforce a binary approach, and no, I don't approach D&D as a way of exploring different mental states of being. All of my characters have a resemblance to each other...but the common character threads have manifested in a variety of different builds, and both build and character flesh each other out. </p><p></p><p>The DM in this game, at least for character creation, was very build oriented. He cared about what class the characters were, not who the characters were. That influenced character creation quite a bit.</p></blockquote><p></p>
[QUOTE="Nellisir, post: 6353178, member: 70"] I usually DM. As a player (and I'm up front about this with DMs), I have a short attention span. So I create characters that are versatile so I as a player don't have to sit around with my thumb up my apple fritter, and characters that are clever so I can utilize the versatility. If I play a charismatic character I talk a lot; if I play an uncharismatic one I am more action-oriented. I've played wizards, clerics, fighters, and illusionists successfully; druid, bard, thief, and monk have never quite worked. So yeah, powers oriented if you want to enforce a binary approach, and no, I don't approach D&D as a way of exploring different mental states of being. All of my characters have a resemblance to each other...but the common character threads have manifested in a variety of different builds, and both build and character flesh each other out. The DM in this game, at least for character creation, was very build oriented. He cared about what class the characters were, not who the characters were. That influenced character creation quite a bit. [/QUOTE]
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