Endzeitgeist
First Post
This pdf is 6 pages long, 1 page SRD.
Editing is ok, the piece of b/w artwork is ok, too.
Within this pdf, one gets 24 traps, ranging from CR 1 to CR 25 that unfortunately vary greatly in quality – while some of them were evocative like the “Origami Starblade” (CR 17) and “The Chainwinder.” (CR 7) The latter is a piston with a lashing chain that rotates – cool! However, there is e.g. one trap, the sadist’s pendulum, which actually fakes an attack to hit the person that evaded the first attack harder. However: Although the second Ref-save should be harder if the PC has evaded the first blade, it’s not, completely eliminating the premise of the whole trap. I think the editor botched there big time.
There are also several traps that made me almost yawn: Flying Sandbags? (CR 1)Falling logs ( CR 3)? Hunter’s Snare (CR 1)? Rolling Boulders aka Indy-trap (CR 15)? A reverse gravity trap (CR 9)? And worst of all: A stone that teleports you somewhere: CR 10, I kid you not. Really? That’s supposed to be a trap? I get the idea, but NO DM OUT THERE needs this spelt out for him/her. NOONE! Some of these traps are so generic, I can’t believe it.
Conclusion:
It’s a pity, but this file shows that the author actually CAN write good traps, but there are many, many fillers in here. The mechanical problem with one of the traps and some strange rules-choices (A CR 18 traps shoots magic missiles - really?) as well as the fact that no monetary values for the crafting/cost of the traps are given, I’ll rate this 1 star. If you really need traps, I suggest you take a look at 4Th Dimension’s trap-book or Necromancer games’ “Grimtooth” for 3.5. I can’t even recommend this for the low price-point.
Editing is ok, the piece of b/w artwork is ok, too.
Within this pdf, one gets 24 traps, ranging from CR 1 to CR 25 that unfortunately vary greatly in quality – while some of them were evocative like the “Origami Starblade” (CR 17) and “The Chainwinder.” (CR 7) The latter is a piston with a lashing chain that rotates – cool! However, there is e.g. one trap, the sadist’s pendulum, which actually fakes an attack to hit the person that evaded the first attack harder. However: Although the second Ref-save should be harder if the PC has evaded the first blade, it’s not, completely eliminating the premise of the whole trap. I think the editor botched there big time.
There are also several traps that made me almost yawn: Flying Sandbags? (CR 1)Falling logs ( CR 3)? Hunter’s Snare (CR 1)? Rolling Boulders aka Indy-trap (CR 15)? A reverse gravity trap (CR 9)? And worst of all: A stone that teleports you somewhere: CR 10, I kid you not. Really? That’s supposed to be a trap? I get the idea, but NO DM OUT THERE needs this spelt out for him/her. NOONE! Some of these traps are so generic, I can’t believe it.
Conclusion:
It’s a pity, but this file shows that the author actually CAN write good traps, but there are many, many fillers in here. The mechanical problem with one of the traps and some strange rules-choices (A CR 18 traps shoots magic missiles - really?) as well as the fact that no monetary values for the crafting/cost of the traps are given, I’ll rate this 1 star. If you really need traps, I suggest you take a look at 4Th Dimension’s trap-book or Necromancer games’ “Grimtooth” for 3.5. I can’t even recommend this for the low price-point.