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General Tabletop Discussion
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Two Dozen Nasty DM Tricks
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<blockquote data-quote="Rechan" data-source="post: 4678366" data-attributes="member: 54846"><p>Two words: solvent glue.</p><p></p><p>I like to use poisonous gas inside a sealed zombie.</p><p></p><p>Or: A trigger on the ladder causes a stone block in the ceiling to fall into the pit trap.</p><p></p><p>27) In one of the low tunnels kobolds or goblins are using, they have dug a groove in the ceiling. The groove is covered with oil-soaked canvas, and above the canvas is flammable liquid. When someone passes beneath the canvas with a torch, the torch sets the canvas on fire, which dumps the liquid ontop of the target.</p><p></p><p>28) A pit trap in a narrow hallway, with the trigger being several feet in front of it. The trap will snag someone in the back of a marching order.</p><p></p><p>29) Any door based trap added to a door with a wall behind it.</p><p></p><p>30) This trap does three things. It casts Darkness in the room. It causes an auditory illusion of a door opening and movement to suggest that there is something in the room with the PCs. It also sets an alarm off somewhere in the dungeon, alerting the inhabitants of intruders. While the players are busy fighting nothing, guards are on their way. </p><p></p><p>31) In a room is a raised platform only two feet in diameter. In the ceiling is a hole of the same size, aligned with the platform. The trap causes the ceiling to drop. It's obvious that standing on the upraised portion allows one to escape the crushing ceiling. When someone steps on it, the second part of the trap goes off - a bolt of lightning from inside the hole hits the target on the platform, and the ceiling stops descending. </p><p></p><p>32) The ceiling drops down to only two feet high, forcing the PCs to crawl around. Then, secret doors along the floor release monsters built to move around in the small confined space.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4678366, member: 54846"] Two words: solvent glue. I like to use poisonous gas inside a sealed zombie. Or: A trigger on the ladder causes a stone block in the ceiling to fall into the pit trap. 27) In one of the low tunnels kobolds or goblins are using, they have dug a groove in the ceiling. The groove is covered with oil-soaked canvas, and above the canvas is flammable liquid. When someone passes beneath the canvas with a torch, the torch sets the canvas on fire, which dumps the liquid ontop of the target. 28) A pit trap in a narrow hallway, with the trigger being several feet in front of it. The trap will snag someone in the back of a marching order. 29) Any door based trap added to a door with a wall behind it. 30) This trap does three things. It casts Darkness in the room. It causes an auditory illusion of a door opening and movement to suggest that there is something in the room with the PCs. It also sets an alarm off somewhere in the dungeon, alerting the inhabitants of intruders. While the players are busy fighting nothing, guards are on their way. 31) In a room is a raised platform only two feet in diameter. In the ceiling is a hole of the same size, aligned with the platform. The trap causes the ceiling to drop. It's obvious that standing on the upraised portion allows one to escape the crushing ceiling. When someone steps on it, the second part of the trap goes off - a bolt of lightning from inside the hole hits the target on the platform, and the ceiling stops descending. 32) The ceiling drops down to only two feet high, forcing the PCs to crawl around. Then, secret doors along the floor release monsters built to move around in the small confined space. [/QUOTE]
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