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General Tabletop Discussion
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Two Dozen Nasty DM Tricks
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<blockquote data-quote="Rechan" data-source="post: 4678374" data-attributes="member: 54846"><p>A few of these aren't vicious, just aspects of traps (like the breakable ladder, or the weak door in front of a pit trap). I've seen a few of these in the <em>Traps and Treachery</em> book. Others merely make an interesting encounter (The zombies filled with scorpions, the disguised giants); those aren't meant to screw the players, but to spice up an otherwise boring encounter.</p><p></p><p>I actually like the "Illusionary ceiling webs/pit trap floor". </p><p></p><p>On the other hand, I'm not the DM to be vicious like these traps suggest. However, I've ran a group that expected me to (They spent five minutes real time worrying about a <em>bag of tricks</em>, thinking it was going to attack them. They looked in every crate and barrel, thinking there was a "Gotcha" somewhere.) It got very frustrating for me.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4678374, member: 54846"] A few of these aren't vicious, just aspects of traps (like the breakable ladder, or the weak door in front of a pit trap). I've seen a few of these in the [I]Traps and Treachery[/I] book. Others merely make an interesting encounter (The zombies filled with scorpions, the disguised giants); those aren't meant to screw the players, but to spice up an otherwise boring encounter. I actually like the "Illusionary ceiling webs/pit trap floor". On the other hand, I'm not the DM to be vicious like these traps suggest. However, I've ran a group that expected me to (They spent five minutes real time worrying about a [I]bag of tricks[/I], thinking it was going to attack them. They looked in every crate and barrel, thinking there was a "Gotcha" somewhere.) It got very frustrating for me. [/QUOTE]
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Two Dozen Nasty DM Tricks
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