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Two Dozen Nasty DM Tricks
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<blockquote data-quote="El Mahdi" data-source="post: 4679164" data-attributes="member: 59506"><p>(Only a friendly post - I'm not picking a fight - just as I didn't think you were either. And not trying to convince you of anything, just making an observation.)</p><p> </p><p> </p><p></p><p> </p><p>But wouldn't a bad guy designing a trap based on how typical adventurers think, thereby leading themselves into trouble, be doing just that? Exploiting the tendancies of their adversaries (sic. <em>Adventurers</em>) is exactly what smart bad guys/monsters do.</p><p> </p><p>Seems like most of these "dirty tricks" do just that. Most of those tricks leave nobody to really be blamed except the adventureres themselves for walking right into them (because of greed, curiosity, etc. typical character motivations). Doesn't seem overly mean to me. Almost all of those traps/tricks are easily circumvented by the inhabitants/bad guy simply because: <em>they know they are there</em>.</p><p> </p><p>Most of those traps and tricks <strong><em><u>are</u></em></strong> <em>"designed to impede, kill or trap invaders"</em>. It's just that the players ruin the bad guys well laid plans and escape death despite them. For me, that's the entire spirit of D&D right there (along with killing things and taking their stuff<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />).</p><p> </p><p>As a DM I love stuff like this. However, they aren't something I use all of the time. Traps and tricks like these are something I might only use once a session, or even every other session. And, I won't allow them to turn into a TPK, or even, usually, a character death. But, I guarantee the players will remember it for a very long time. They do become legendary stories of the players to be talked about for a very long time. That to me is a definite win-win, for players and DM alike.</p></blockquote><p></p>
[QUOTE="El Mahdi, post: 4679164, member: 59506"] (Only a friendly post - I'm not picking a fight - just as I didn't think you were either. And not trying to convince you of anything, just making an observation.) But wouldn't a bad guy designing a trap based on how typical adventurers think, thereby leading themselves into trouble, be doing just that? Exploiting the tendancies of their adversaries (sic. [I]Adventurers[/I]) is exactly what smart bad guys/monsters do. Seems like most of these "dirty tricks" do just that. Most of those tricks leave nobody to really be blamed except the adventureres themselves for walking right into them (because of greed, curiosity, etc. typical character motivations). Doesn't seem overly mean to me. Almost all of those traps/tricks are easily circumvented by the inhabitants/bad guy simply because: [I]they know they are there[/I]. Most of those traps and tricks [B][I][U]are[/U][/I][/B] [I]"designed to impede, kill or trap invaders"[/I]. It's just that the players ruin the bad guys well laid plans and escape death despite them. For me, that's the entire spirit of D&D right there (along with killing things and taking their stuff;)). As a DM I love stuff like this. However, they aren't something I use all of the time. Traps and tricks like these are something I might only use once a session, or even every other session. And, I won't allow them to turn into a TPK, or even, usually, a character death. But, I guarantee the players will remember it for a very long time. They do become legendary stories of the players to be talked about for a very long time. That to me is a definite win-win, for players and DM alike. [/QUOTE]
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