Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Two Dozen Nasty DM Tricks
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Silverblade The Ench" data-source="post: 4680018" data-attributes="member: 19083"><p>jdrakeh,</p><p>oh I agree totlaly that traps *must make sense*!</p><p>I alway shave it so the inhabitants can bypass it somehow.</p><p></p><p>simple:</p><p>hobgoblins lair, cavenr entrance.</p><p>it has a huge spiked pit trap the width of the cavern.</p><p>A bridge partially crosses this...but Continual Darkness globes block out what the bridge leads to...</p><p>So, if the pit is say 40' across, the bridge only goes in about 10', then a series of small islands and bridges lead off...some are trapped. </p><p>The hobgoblins know the route across in the darkness.</p><p></p><p>Alarms will sound from traps, and hobgolins will fire ballistae across the darkness hoping to "sweep" any intruders.</p><p></p><p>another:</p><p>necromancer's tower. Inside is a vast open area with many archers, skeletal fire giant lava hurlers, traps etc. he bypass it all by merely levitating UP through the illusionary floor/ceiling 50' above his head! Simple, logical, but devastatingly effective. </p><p>Muhaha!</p><p></p><p>too many DM's forget that no perosn in their right mind is gonna booby trap a thing they use frequently with a DEADLY trap, as the risks of them setting it off accidentaly are too damn high! </p><p>Would you put a claymore mine in your bedroom door?!</p><p></p><p>Exception would be magical traps, but even then, you are best using deadly traps in "false paths", like a route the inhabitants know not to use.Or traps that require them to be activated by someone as a safety.</p></blockquote><p></p>
[QUOTE="Silverblade The Ench, post: 4680018, member: 19083"] jdrakeh, oh I agree totlaly that traps *must make sense*! I alway shave it so the inhabitants can bypass it somehow. simple: hobgoblins lair, cavenr entrance. it has a huge spiked pit trap the width of the cavern. A bridge partially crosses this...but Continual Darkness globes block out what the bridge leads to... So, if the pit is say 40' across, the bridge only goes in about 10', then a series of small islands and bridges lead off...some are trapped. The hobgoblins know the route across in the darkness. Alarms will sound from traps, and hobgolins will fire ballistae across the darkness hoping to "sweep" any intruders. another: necromancer's tower. Inside is a vast open area with many archers, skeletal fire giant lava hurlers, traps etc. he bypass it all by merely levitating UP through the illusionary floor/ceiling 50' above his head! Simple, logical, but devastatingly effective. Muhaha! too many DM's forget that no perosn in their right mind is gonna booby trap a thing they use frequently with a DEADLY trap, as the risks of them setting it off accidentaly are too damn high! Would you put a claymore mine in your bedroom door?! Exception would be magical traps, but even then, you are best using deadly traps in "false paths", like a route the inhabitants know not to use.Or traps that require them to be activated by someone as a safety. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Two Dozen Nasty DM Tricks
Top